- Do players start with HQs?No, you do not start with an HQ or bunkers. You start with 6 hidden 'buildings' that allow you to call in your platoons as they are setup on the website. These buildings are accessed by the F1-F6 keys or the buttons just above the command panel on the lower right.
- Are there buildable structures?Yes, bunkers, medic station, triage center and machine gun nest.
- Can research be done?Not really, not at this point. When it does become feasible, it'll be done on the website.
- Do resources accumulate during the game?No, left over resources that you didn't use are transferred into the game. For example if you have 100 munitions left over from making your company, you'll have 100 munitions to use on abilities in game.
- Are there cappable points? Are there VPs?No.
- What is the goal of the game?Ultimately, the goal is to have a war. Right now, it's simply to play with companies you create using pre-set amounts of resources.
- Have changes to units been made?There have not been changes to the damage values or ANY units from vanilla COH. An exception is the change in the supervise function of the officer and veterancy changes (which will be implemented soon, right now even veterancy is from vanilla).
- Are strategies different in EiR than in CoH?Yes, very different. I highly suggest you read this thread:
http://forums.europeinruins.com/index.php/topic,341.0.html- What's a good army setup for your first game? Everyone has different opinions. You want a balanced force capable of handling both anti-infantry, anti-vehicle, and anti-tank roles. It's really up to you.