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Author Topic: Price Changes: --- or Stay?  (Read 4192 times)
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Stuart750 Offline
EIR Veteran
Posts: 438



« on: February 25, 2008, 01:57:54 pm »

Apparently, I'm a complete ignoramus, because I doubt the developers would make a price change under our noses and and not include any input from us whatsoever. Apparently, I've missed quite a few changes over the past little while...

-Stickie bombs are now 65 MUN. Alright... Whilst they are greately loathed by axis armour, I don't see why they can't be a nice round 60. I love 50. Not because it is less, but because it works into my numbers the best. 50, 100, 150, etc. Nice numbers, you know...

- AP rounds for the 57 mil' are now 90 MUN. I don't know how many people used them back in September & August, but I sure didn't. 3 uses eh? Most of the time, I don't see my AT gun live long enough to finish two, never mind three. And if AT guns aren't firing AT rounds normally, what are they firing? HE? Shouldn't HE rounds be a little more effective against infantry? Just a little tiny bit? May I suggest a nice even 75 (Even though 75 isn't an even number, but you know, a 'nice' number) for two uses please?
         --- On a side note, all the other weapons teams seem relatively fine to me. Mortar price could be changed to 500 or 525, and maybe some sort of range increase. Axis mortars are more feared by the Allies than Allied mortars to the axis. Allied HMG could be changed to 25 MUN, and the sniper to 75 MUN.

- Sherman Fuel cost change. While I like to whine, I think this is great. While it goes against the allies' base idea of multi-purpose customizable low-cost units, I think it works out all-right. The base Sherman is, in essence, is 55% anti-armour & 45% anti-infantry. Upgunned, it moves that to 80 & 20 respectively. A Panzer IV would be about 60-40, but that all changes with Skirts & when Ernst decides to go up top and use the MG that's been nicely supplied by the factory [that 120-or-so MUN pays for the gunner, not the gun]. To go back on topic, the Crocodile and M10 make up the flanks of the base Shermans' qualities, with M10's doing laps around the Sturmgeshutze's, and the Crocodile hosting a barbeque. The Pershing & calliope are the freaks at the back of the classroom that do all the work that seems to 'unorthodox' for the rest of us.

- Riflemen at 195. I know that the change for this happened a long time ago, but for fuck sakes, either make it 200, or 175. Nice numbers make for less fluff in your piggy-bank, and more easily-constructed  companies. All of us here are too lazy to do math. All of us but the closet accountants and analysts. At least make it easier so we can vaguely calculate the outcome of our actions, instead of entering in one too many and not being able to buy an MG. And before you say "Well, you should check it properly next time", most people on the internet can't even spell tongue, use proper punctuation, and become a facebook member without adding 200+ applications to their page, and then inviting every single person that they've had even a mild acquaintance with to every one of those applications.
Anywho, like I said, nice numbers are nice.

- Make Jeeps and Motorcycles less expensive on MP and more expensive on Fuel. I'm too lazy to check the price of a bike, so there you go. No more spamming, no more blocking, no more killing my AT-gun with 10% health, no more circle-strafing, no more being stupid. Command like a WWII commander, not like a 12-year old jack-off.

- Engineers must be 5 or 4 pop-cap, not six. Engineers are now the base infantry unit with the most pop-cap. Which is stupid. If I want to repair my tanks, and I'm not an armoured player (which is about 60-75% of all allied players), it's a real b!tch to take up 12 of my 35-or-so pop-cap to spend sitting in a field for 20 minutes whilst my engineers re-paint the front of my M10 so I can have a 20% armour bonus (I know I censored bitch and not fuck, and I know I've said bitch twice in this sentence, but fuck-off, I don't care). Like I said, be reasonably reasonable. And would it be too much to ask to change the price to either 125 or 100 MP?

- Greyhound Upgrades are much to expensive! I'm not paying 100 MUN and 20 Fuel for an extra layer of aluminum foil! Mines are fine, they are powerful, but like I said, make it a nice number; 225 or 200. And also, a 50-Cal' for 80 MUN!?! Are you fucking kidding me?? Guess what? I buy halftracks and put shit in them! You know what that does? I get a 50-Cal! You know how much it costs?!? NOTHING!!! You fools! 50-cal's are almost useless. While an extra 3 points of damage on top of the measly one will make the M8 increase in ferocity from 'Hardly noticable' to 'Mild threat', it's still only a fucking greyhound!! What the hell are they useful for anyways?? All they seem to do is run around and NOT get hit! Pumas actually do things! Either they eat up infantry, or for an extravagant price of 20 MUN, stab away at allied armour while blocking the exit routes of Shermans and Pershings alike.

Summing up, multiples of 25 make things very nice, and possibly lemon-scented.

- The Nebelwerfer is especially  ---  . When one's troops are barraged, they are damaged relentlessly, even when they aren't near the fire [I'm not concerned about suppression; rockets fall, people hide, that's simple enough for me], and yet they'll still be damaged by the heat. Weapons teams have lost half of their health once they're done packing up, and the engine damaged caused is completely ---. The tank has a damage liberty zone of 0.8% (or so) before the engine is damaged, all because Frank forgot to put the cap back on the radiator...

I think that's it, I don't think I can make a whole paragraph out of asking for a slight front armour bonus to the Crocodile whilst the 'Dozer is deployed, despite being slow and cumbersome, and having 10 INCHES OF FUCKING STEEL bolted to the front, I've not the time, nor the energy [although, certainly the enthusiasm] for a rant about that.

However, we are nearing on v2.0, a major revolution in EIR, and the dev's are going to have boatloads of problem reports with Commonwealth & Panzer Elite forces, and so I don't really see this as a priority. I just had 40 minutes to burn before I had to go to work, so I thought I would complain, which I am quite fond of [and I'd like to think, good at]. I really didn't see the point in changing prices with less than a week until the release, so I thought I would clog the tubes of the internet a little further.

The one thing you won't see me complaining about, is having a massive resource-enhanced slaughterfest on the Friday/Saturday-night before the release. Super popcap, uber-resources (or, may I suggest, only boost MP, so that... well... you will see), tonnes of volks-spam, rifle spam and quite possibly, sniper spam.

Good day.
« Last Edit: February 25, 2008, 09:06:12 pm by Stuart750 » Logged
Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: February 25, 2008, 02:02:43 pm »

Logic Win´s.

I agree with all those.^^^^^^^^^^
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Mr_Hat2 Offline
EIR Regular
Posts: 20


« Reply #2 on: February 25, 2008, 02:30:00 pm »

Yah I agree especially  with the Grey hound 50 cals i mean i don''t use ammor skirts on my grey hound i & i do often put an inf squad in my 1/2track butt i would buy them if the cost went down i and why are bikes more than engineers i mean how is that fair. I think that the Atg he shells would be a good idea i mean in real life at guns had he shells they used agents inf as a doctrine ability. i don't mind the indsernary on inf but it shouldn't be able to fuck uo an engine if that every happened
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salan
Guest
« Reply #3 on: February 25, 2008, 03:08:02 pm »

I have to wait till minhold posts his agreeance before I can agree, because then we have MrHat, THTB and stuart AND mindhold agreeing, if anything should EVER be done it would be because they agreed on it!

most of your post is rather well written(cough), even if I can't REALLY agree with it on the overall balance of the game.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #4 on: February 25, 2008, 03:11:10 pm »

Dont mention me near those, just because my key is stuck and i am a lazy fuck.
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slowzo2 Offline
EIR Veteran
Posts: 99


« Reply #5 on: February 25, 2008, 03:14:11 pm »

*sigh*  please stop posting stuff that people have already posted about.  You base all your stuff on your opinion, you have no facts to back yourself up, so you sound stupid.  nice numbers don't matter, balance does, so stop complaining about that 15 mp that you can't spend.  Jeeps and bikes are fine in the price, if someone wanted to spam them they would spam them regardless of the fuel increase.  Ucross has said 100 times that engies will be fixed in 2.0 and they can't fix it now. so stop asking.  Greyhound skirts effectively doubles the greyhounds health, the price is perfect.  80 muni for a 50 cal is more than fair, especially when coupled with a skirted greyhounds survivability against most AT through the movement glitch.  I dont even understand what your complaining about the neble for, you don't even make a point except that it does what its supposed to do.  And the armor bonus on a croc for the dozer would just make it to expensive and very few people would use it.
« Last Edit: February 25, 2008, 03:19:07 pm by slowzo2 » Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #6 on: February 25, 2008, 05:07:04 pm »

Greyhound skirts double health, correct, but it doesn't matter when it can still be fucked by shreks/Paks/small children, before it does any serious dammage. I would like to see the skirts atleast reduced in price, and then I may actually start using M8s again.
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Forefall Offline
Honoured Member
*
Posts: 1926


« Reply #7 on: February 25, 2008, 05:15:38 pm »

I've fought several M8's, and they always offer a challenge.  Their low fuel cost makes them effect.  Not saying they are or are not balanced, but they are an effective unit, and having skirst or a MG on top make them more effective.
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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #8 on: February 25, 2008, 08:47:16 pm »

*sigh*  please stop posting stuff that people have already posted about.  You base all your stuff on your opinion, you have no facts to back yourself up, so you sound stupid.  nice numbers don't matter, balance does, so stop complaining about that 15 mp that you can't spend.

Like I said, I am an ignoramus. I didn't pay attention to the price changes, because when people were offering solutions for 2.0, the topic was fifteen pages long, and I didn't want to sift through endless one-sentence comments with meaningless content. Nice numbers do matter, because they add up and make nice results. No bullshit with 164 MP, 19 MU and 36 FU left over. I hate fluff, it's uselessly useless.

And like I said, Greyhounds are only useful for blocking and circle-strafing, which is, like I said, qualities of [certain unnamed inexperienced EIR players...] people who don't know how to play properly. The Puma is much better. Disagree? Go and die. Cheaper, more effective against inf AND armour [with cheap upgrade]. 50 cal is almost useless. I would not pay more than 50 MU for it. And now that stikies are 65, maybe not even that much. The M8 has 1 attack against infantry. If you want to face off against infantry, no one is going to buy a 50 cal. The logical thing to do would be to save up 45 MU on top of that and buy a BAR for a vetted squad. It's five times as effective. An M8 AC is just a bulletproof engineer-mobile, without all the useful aspects of being an engineer, including the slick Brooklyn accent.

And I do have facts to back it up. Prices, experience, & direct battle results. Ask anyone [except for certain unnamed inexperienced EIR players, or any Axis player] about it.  If you don't believe me, you can check in the Company & Squad management page.  [I need to find a way to make the X in Axis a swastika.]

P.S. Anton, in case I don't tell you now, learn how to spell, and don't type with food in your hands, the keyboard smells like peanut butter again. Thanks...
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stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #9 on: February 25, 2008, 09:32:02 pm »

Funny how Greyhounds have gone from being one of the most hated things in the world to near useless.

The Greyhound is incredibly effective at being a 'jack-of-all-trades' unit.  Infantry?  Snipes them without a problem.  Armor?  Sure, it's not going to kill a PzIV (at least not without buddies) but the PzIV isn't going to hit the damn thing if you keep moving.  Support weapons?  M8's eat MG's/Mortars for breakfast.  And they can circle-strafe AT guns without a whole lot of trouble.  The Puma on the other hand does one of two things.  It kills infantry or it dents armor.  It can't do both, unlike the M8.  And, perhaps surprisingly, the best counter to an upgunned Puma is an M8, because the Puma has terrible moving modifiers with its 5cm against the M8, while the M8 doesn't have any.

The only thing that a Greyhound user really has to fear is two things:

1) Ostwinds.

2) Vehicle Pathing.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
ThetaCommander Offline
EIR Veteran
Posts: 242


« Reply #10 on: February 25, 2008, 09:35:24 pm »

1) Ostwinds.

2) Vehicle Pathing.

3) Pak Guns.
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ThetaCommander - Defensive
GammaCommander - Armor
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #11 on: February 25, 2008, 09:36:54 pm »

1) Ostwinds.

2) Vehicle Pathing.

3) Pak Guns.

4) stormies cannot aim and hit it so they are null
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Forefall Offline
Honoured Member
*
Posts: 1926


« Reply #12 on: February 25, 2008, 11:09:38 pm »

Actually my ostwind died to 2 M8's  Sad

M8's really only have to fear tanks, AT guns and shreks.  They are quite a good unit.
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stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #13 on: February 25, 2008, 11:21:35 pm »

Actually my ostwind died to 2 M8's  Sad

M8's really only have to fear tanks, AT guns and shreks.  They are quite a good unit.

That's some seriously bad luck on penetration rolls or something.  Usually the Ostwind can just roll up M8's without too much hassle.  M8's are essentially the cruisers of land, anything they can beat in combat they can chase to get the kill, and anything that they might die to they are usually fast enough to 'GTFO'.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #14 on: February 26, 2008, 12:04:00 am »

Ostwind can kick the butt of a single m8, but 2 m8s can give it a run for its money esp when skirted.
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