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Author Topic: 2 vs 1 Rails and Metal 1.4  (Read 4366 times)
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|TG|JohnFlenaly Offline
EIR Veteran
Posts: 100


« on: April 12, 2007, 10:03:13 pm »

My second game ever funs stuff thedeadleyshoe was defending by himself with a 5 min head start, I was partnered with jaz. fun stuff

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« Last Edit: April 12, 2007, 10:09:58 pm by joextod » Logged

TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #1 on: April 12, 2007, 10:14:32 pm »

This was a fun game. I did encounter a bug towards the end - a single mg who ran all the way to the center of the map. He didnt respond to commands, and the axis forces didn't shoot at him, but something took him out at the center eventually.

i thought maybe the shreks were too prevalent though i mean... jesus. Tongue

i think repair rates should be bumped back up a little, all vehicles are very costly and very vulnerable to a salvo lowering their hp to nil.

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: April 13, 2007, 03:30:05 am »

Then the answer would be not to increase repair time.

We can simply make AT even more expensive Wink.
(However we should wait for the new resources to kick in.)
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #3 on: April 13, 2007, 07:41:01 am »

It was definetly fun.

It was a defense scenario and there was actually a winner in this battle! (one of the few in 1.4)

I think the AT did very well in this game, my pather got killed very, very quickly when I was overly agressive with it. And I saw more then a few light vehicles go down as well as a sherman.

Anyways it was interesting and definetly gave me a better feel of how to make good attack/defense strategies.

As for the MG that got stuck, I took him out late in the game when i noticed he was stuck outside a building. I notice this bug on a couple maps, there are some buildings where you exit your trops get stuck by them and are hard to attack (can only attack at very specific angles) this is what looked like happend anyways.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #4 on: April 13, 2007, 11:58:24 am »

This was a fun game. I did encounter a bug towards the end - a single mg who ran all the way to the center of the map. He didnt respond to commands, and the axis forces didn't shoot at him, but something took him out at the center eventually.

i thought maybe the shreks were too prevalent though i mean... jesus. Tongue

i think repair rates should be bumped back up a little, all vehicles are very costly and very vulnerable to a salvo lowering their hp to nil.



Remember I said AT guns would not be overpowered? Smiley  And that tanks we would likely find too expensive?

As for the repair rate unknown is right, we don't want repair to be an issue, so we'll keep it low.  If tanks die to easy (like I said before) we'll either increase the price of AT or decrease the price of tanks.
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