Is this your first map btw?
Oh and just from looking at the screenshots:
you should avoid getting a HQ set-up area if the map is purely for use with EiR, the sandbags, HQ attributes will remain while the HQ does not appear in game so it'll look really weird.
And as a sidenote: "Flags" also do not work properly in Eir so don't bother putting them, not that you have, but for future reference
.
With this in mind, it's important to note that your map should basically not have a clear "HQ area" as seen in vCoH maps, you could perfectly have the HQ in the middle of a city, you can even hide it in a forest or whatever. Reason for this is that it doesn't show up ingame and thus serves no use other than telling the map builder how many players are on the map. (In EiR that is ofcourse)
I see some great stuff from first look, good use of detail, splines, only some splats but it's only a beta afterall.
You could also experiment with different "base tiles" as the current yellow one looks really.. deserty
. (Just select like grass mixed 1/2/3 or any other and press "assign" to make it the ground layer.)
You can always add other tiles above it by adding tiles to the white box and then using them.
A great tip for using splats, some splines and tiles in general is using transparancy alot, it will make the map look and feel more natural. For additional information you can always open up a relic map, you'll learn alot by just doing that and checking it out
.
Keep up the good work!
(And feel free to ask away.)