Heres my question (Since I have never seen this done.)
Is it possible to provide overly sufficient anti tank with StuG spam (6+ of the buggers) with 2 out at every moment using H.E.A.T rounds (and all doctrine abilities leading up to them.)
You're looking at a sufficiently ranged AT gun with the ability to do pretty hefty damage and with the penetration bonus they should be able to hit even pershings.
Does this work as well as I'm imagining it ? Or is there something I'm overlooking. StuGs in VCoH can take on M10s, and in packs of 2s can level M10s with little to no problem. With 10(20%) more range and 25% more damage and 15% penetration you're looking at a pretty cheap weapon.
http://www.coh-stats.com/factions/wehrmacht/weapons/75mmstug.htmlhttp://www.coh-stats.com/factions/wehrmacht/weapons/75mmpziv.htmlFirst one is StuGs basic attacks, second one is Panzer4's basic attacks.
Both do the same damage. StuG reloads at 7 seconds, panzer4 at ~5 seconds. When you factor in the same damage, but the StuG with H.E.A.T rounds you get that the StuG does 89% of the Panzer4's damage over time. BUT. BUT. The StuG does 150% damage to Shermans and 125% damage to M10s. It ALSO has more penetration values against shermans, M10s, and pershings.
So after that tidbit of math look at it. The Pz4 can already hold against shermans pretty well, and the StuG can as well. Since the Sherman is the most common kind of enemy and the StuG does 150% damage to it and will be able to penetrate and hurt the pershings rather well, can you StuG spam and effectively ignore shreks since the StuGs will all but eliminate the most common type of Allied armor from being able to be used.
I realize the Pz4 is an infantry support tank but with the munitions saved from shreks I imagine I can dump it all into LMG42s and make up for the AI power.
For perspective sakes, it takes about 7 seconds for 2 StuGs to kill a sherman. Assuming you start at 0 seconds, and all shots hit.