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Blitz reference numbers
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Topic: Blitz reference numbers (Read 4650 times)
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[AB]RikiRude
EIR Veteran
Posts: 494
Blitz reference numbers
«
on:
April 28, 2008, 01:02:12 pm »
Welp I tallied everything so you can see the affects of certain blitz abilities on different sized games. I'll be throwing this into my beginners guide, but figured I'd make a separate post first.
This is what your deployment time is shortened to with just Overpower.
Overpower
1v1 2:00
2v2 2:25
3v3 2:35
4v4 2:40
This is what your deployment time is shortened to with both Overpower and Overwhelm.
Overwhelm
1v1 0:00
2v2 1:15
3v3 1:45
4v4 2:00
This is what your pop cap will be at the start of the round, I don't know if the numbers round up or down, so that's why they are at 26-27.
Joint Operations
Opening
1v1 31-32
2v2 30
3v3 27
4v4 26-27
This is what your pop cap will be once you hit the 40 pop cap mark.
Ending
1v1 50
2v2 44-45
3v3 43
4v4 42-43
Any questions or suggestions let me know.
«
Last Edit: April 28, 2008, 02:54:48 pm by [AB]RikiRude
»
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My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Bonte
EIR Veteran
Posts: 1234
Re: Blitz reference numbers
«
Reply #1 on:
April 28, 2008, 01:08:00 pm »
your numbers are backwards XD
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Quote from: Ucross on March 25, 2008, 10:22:01 pm
I'm too candid to hide something like that.
Candid - frank; outspoken; open and sincere: a candid critic
You must really think im an idoit.
CommanderHoltz
EIR Veteran
Posts: 55
Re: Blitz reference numbers
«
Reply #2 on:
April 28, 2008, 01:16:39 pm »
Yeah, the # are backwards.
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Blitz reference numbers
«
Reply #3 on:
April 28, 2008, 01:36:52 pm »
So this
1v1 2:40
2v2 2:35
3v3 2:25
4v4 2:00
should look like this?
1v1 2:00
2v2 2:25
3v3 2:35
4v4 2:40
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AmPM
Community Mapper
Posts: 7978
Re: Blitz reference numbers
«
Reply #4 on:
April 28, 2008, 01:40:48 pm »
yup, same for the popcap abilities.
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fldash
Founder
Posts: 9755
Re: Blitz reference numbers
«
Reply #5 on:
April 28, 2008, 01:44:00 pm »
Yes, because 4 players means 4x the effectiveness (so the effect has to be less).
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RikiRude3
EIR Regular
Posts: 17
Re: Blitz reference numbers
«
Reply #6 on:
April 28, 2008, 02:51:48 pm »
lol, ok, i'll fix it.
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Blitz reference numbers
«
Reply #7 on:
April 28, 2008, 02:55:15 pm »
Ok fixed, thanks for pointing that out.
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RangerSpam
EIR Veteran
Posts: 80
Re: Blitz reference numbers
«
Reply #8 on:
April 28, 2008, 02:57:12 pm »
Quote from: [AB]RikiRude on April 28, 2008, 01:02:12 pm
Overwhelm
1v1 0:00
lol thats insane
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Blitz reference numbers
«
Reply #9 on:
April 28, 2008, 03:01:50 pm »
its only a 1v1 they don't count, but in 2v2's it is just as insane comparably perhaps even better since they count
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