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Author Topic: Blitz reference numbers  (Read 4650 times)
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« on: April 28, 2008, 01:02:12 pm »

Welp I tallied everything so you can see the affects of certain blitz abilities on different sized games. I'll be throwing this into my beginners guide, but figured I'd make a separate post first.

This is what your deployment time is shortened to with just Overpower.
Overpower
1v1 2:00
2v2 2:25
3v3 2:35
4v4 2:40

This is what your deployment time is shortened to with both Overpower and Overwhelm.
Overwhelm
1v1 0:00
2v2 1:15
3v3 1:45
4v4 2:00

This is what your pop cap will be at the start of the round, I don't know if the numbers round up or down, so that's why they are at 26-27.
Joint Operations
Opening
1v1 31-32
2v2 30
3v3 27
4v4 26-27

This is what your pop cap will be once you hit the 40 pop cap mark.
Ending
1v1 50
2v2 44-45
3v3 43
4v4 42-43



Any questions or suggestions let me know.
« Last Edit: April 28, 2008, 02:54:48 pm by [AB]RikiRude » Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #1 on: April 28, 2008, 01:08:00 pm »

your numbers are backwards XD
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
CommanderHoltz Offline
EIR Veteran
Posts: 55


« Reply #2 on: April 28, 2008, 01:16:39 pm »

Yeah, the # are backwards.
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #3 on: April 28, 2008, 01:36:52 pm »

So this

1v1 2:40
2v2 2:35
3v3 2:25
4v4 2:00

should look like this?

1v1 2:00
2v2 2:25
3v3 2:35
4v4 2:40

Huh
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: April 28, 2008, 01:40:48 pm »

yup, same for the popcap abilities.
Logged


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fldash Offline
Founder
*
Posts: 9755


« Reply #5 on: April 28, 2008, 01:44:00 pm »

Yes, because 4 players means 4x the effectiveness (so the effect has to be less).
Logged
RikiRude3 Offline
EIR Regular
Posts: 17


« Reply #6 on: April 28, 2008, 02:51:48 pm »

lol, ok, i'll fix it.
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #7 on: April 28, 2008, 02:55:15 pm »

Ok fixed, thanks for pointing that out.
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RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #8 on: April 28, 2008, 02:57:12 pm »

Overwhelm
1v1 0:00
lol thats insane
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: April 28, 2008, 03:01:50 pm »

its only a 1v1 they don't count, but in 2v2's it is just as insane comparably perhaps even better since they count Tongue
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