Osprey

Maj. Osprey, Royal Lincolnshire Regiment
 Posts: 375
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« on: April 27, 2008, 04:20:35 am » |
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Two examples...
HMG in building with AP rounds, shoots at volks over a flame-halftrack.
HMG in building shoots at shreks in a building over the inf blob coming towards it.
It's just contradictory to the need to survive that should be running through the minds of the soldiers for one, but also negates the idea that these guys have been given rules of engagement orders before the battle. It just needs making so the player can redirect fire as he sees a target that requires it.
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #1 on: April 27, 2008, 05:18:39 am » |
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You can't get rid of priority.
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #2 on: April 27, 2008, 05:33:32 am » |
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but you can change it....
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lompocus
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« Reply #3 on: April 27, 2008, 06:55:22 am » |
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Another example: Sometimes my hmg shoot at tigers instead of shrecks  .
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #4 on: April 27, 2008, 06:57:27 am » |
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They changed the priority on pumas so I see no reason why they wouldn't for HMGs if it's a serious issue.
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Ciwawa
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« Reply #5 on: April 27, 2008, 09:00:58 am » |
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the building system in vcoh is wrong, you must have to choice wich target your troop want to attack
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CommanderNewbie
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« Reply #6 on: April 27, 2008, 09:05:20 am » |
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I don't want my HMG shooting a halftrack over infantry when AP rounds are not in effect 
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CommanderNewbie - Allied Prydefalcn - Axis
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Warbirds
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« Reply #7 on: April 27, 2008, 09:12:07 am » |
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There is such a thing as force fire.
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Aggamemnon

Donator
 Posts: 418
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« Reply #8 on: April 27, 2008, 11:23:42 am » |
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Only if you are in the open. Units in buildings can only be given weapon orders (like use AP etc).
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"Success on D-Day, depended entirely on these men"
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Warbirds
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« Reply #9 on: April 27, 2008, 11:25:18 am » |
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Once again, wrong. You can force fire from buildings.
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Aggamemnon

Donator
 Posts: 418
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« Reply #10 on: April 27, 2008, 11:27:30 am » |
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But they never listen 
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Bodybag2224-Armor
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« Reply #11 on: April 27, 2008, 11:28:17 am » |
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You used to but you can't anymore, try it see if you can get an MG to fire on a halftrack and then tell it to fire on the infantry, and see if it actually switches. Now the volks may get suppressed, but that is because suppression works on an area so have the units spread out a bit and attack from the same direction (since you can't change from which side of the building you fire from when the MG is firing in a specific direction).
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Leafedge
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« Reply #12 on: April 27, 2008, 12:06:18 pm » |
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This is probably one of the most annoying things in the game...but it applies to vCoH and EiR, so if it is going to get fixed it will probably be done by Relic, not the EiR dev team. Maybe they can, but I would think they have more important things to work on. Also, I do remember being able to do this before, so it must have been taken out with one of the patches. I just hope it wasnt intentional, since that would mean they wont change it back.  Anyway, better to complain to Relic about this and hope for it in 2.301 than to EiR forums.
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[AB]RikiRude
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« Reply #13 on: April 27, 2008, 01:47:41 pm » |
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The problem with this is windows, if there are only 2 windows on a certain side of the building and the two guys with carbines or whatever are looking out those windows, sure you can force fire on a puma, but it's just those two dorks with their carbines that will fire at it, you have to wait for one of them to die before your MG will move to that position to fire on it.
I've been starting to think putting an MG in a building is more of a death trap at times because of this.
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My available companies: Allies: *AB company going for raid assault Infantry going for tank reapers Axis: *Defensive going for rocket artillery Blitz going for lightning war And an experimental Terror company going for subversion consisting of all volks and two King Tigers
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lompocus
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« Reply #14 on: April 27, 2008, 04:54:33 pm » |
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The problem with this is windows, if there are only 2 windows on a certain side of the building and the two guys with carbines or whatever are looking out those windows, sure you can force fire on a puma, but it's just those two dorks with their carbines that will fire at it, you have to wait for one of them to die before your MG will move to that position to fire on it.
I've been starting to think putting an MG in a building is more of a death trap at times because of this.
That's why you put your MGs in the tallest and biggest, least likely to explode building before using those buildings. They are quite effective, so I wouldn't say they're a death trap...unless they're a death trap for the assaulting infantry! XD I'd say a sniper in a building is more of a deathtrap.
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DBSights
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« Reply #15 on: April 27, 2008, 05:25:25 pm » |
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I prefer to put inf in the buildings, since they rly get the benefits from em. If the attack is only going to come from one direction, i would rather have my MG in front so i can supervise it and since green cover is better vs rifle fire than structure. Also makes sure they dont pull a distraction on ur MG.
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lompocus
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« Reply #16 on: April 27, 2008, 05:36:21 pm » |
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I prefer to put inf in the buildings, since they rly get the benefits from em. If the attack is only going to come from one direction, i would rather have my MG in front so i can supervise it and since green cover is better vs rifle fire than structure. Also makes sure they dont pull a distraction on ur MG.
I find that when I do that, my infantry become entirely useless, get shelled to all hell by the tankfire that ends up coming their way, and overall die, while my HMG is then slowly overrun by the incoming horde of the enemy. Better to just put the HMG in the building and have your infantry up way in front of the building. The HMG can provide excellent anti-infantry support from far away in that scenario (unless a tiger comes along and gets the stupid hmg crew's attention XD).
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