*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
July 19, 2025, 07:30:40 am

Login with username, password and session length

Resources

Recent posts

[June 20, 2025, 03:33:58 pm]

[June 20, 2025, 02:32:54 pm]

[June 20, 2025, 02:31:02 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]
Pages: [1]   Go Down
  Print  
Author Topic: Can we get rid of the priority system for HMGs?  (Read 5539 times)
0 Members and 1 Guest are viewing this topic.
Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
*
Posts: 375



« on: April 27, 2008, 04:20:35 am »

Two examples...

HMG in building with AP rounds, shoots at volks over a flame-halftrack.

HMG in building shoots at shreks in a building over the inf blob coming towards it.

It's just contradictory to the need to survive that should be running through the minds of the soldiers for one, but also negates the idea that these guys have been given rules of engagement orders before the battle. It just needs making so the player can redirect fire as he sees a target that requires it.
Logged

TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #1 on: April 27, 2008, 05:18:39 am »

You can't get rid of priority.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: April 27, 2008, 05:33:32 am »

but you can change it....
Logged
lompocus Offline
EIR Veteran
Posts: 290


« Reply #3 on: April 27, 2008, 06:55:22 am »

Another example: Sometimes my hmg shoot at tigers instead of shrecks Sad.
Logged

http://bd1.battledawn.com/referx.php?serv=5&ref=1449
^ The best time waster...EVAR!!!!
 _ - + _ Lompoc Certified  _ + - _
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #4 on: April 27, 2008, 06:57:27 am »

They changed the priority on pumas so I see no reason why they wouldn't for HMGs if it's a serious issue.
Logged
Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #5 on: April 27, 2008, 09:00:58 am »

the building system in vcoh is wrong, you must have to choice wich target your troop want to attack
Logged
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #6 on: April 27, 2008, 09:05:20 am »

I don't want my HMG shooting a halftrack over infantry when AP rounds are not in effect Tongue
Logged

CommanderNewbie - Allied
Prydefalcn - Axis
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #7 on: April 27, 2008, 09:12:07 am »

There is such a thing as force fire.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #8 on: April 27, 2008, 11:23:42 am »

Only if you are in the open. Units in buildings can only be given weapon orders (like use AP etc).
Logged

"Success on D-Day, depended entirely on these men"
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #9 on: April 27, 2008, 11:25:18 am »

Once again, wrong.  You can force fire from buildings.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #10 on: April 27, 2008, 11:27:30 am »

But they never listen Wink
Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #11 on: April 27, 2008, 11:28:17 am »

You used to but you can't anymore, try it see if you can get an MG to fire on a halftrack and then tell it to fire on the infantry, and see if it actually switches. Now the volks may get suppressed, but that is because suppression works on an area so have the units spread out a bit and attack from the same direction (since you can't change from which side of the building you fire from when the MG is firing in a specific direction).
Logged

Profiles: BoDyBaG2224
M26ArmedCav
ThinTag by TripleTags.com" border="0
http://bodybag2224.myminicity.com/
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #12 on: April 27, 2008, 12:06:18 pm »

This is probably one of the most annoying things in the game...but it applies to vCoH and EiR, so if it is going to get fixed it will probably be done by Relic, not the EiR dev team. Maybe they can, but I would think they have more important things to work on. Also, I do remember being able to do this before, so it must have been taken out with one of the patches. I just hope it wasnt intentional, since that would mean they wont change it back.  Sad Anyway, better to complain to Relic about this and hope for it in 2.301 than to EiR forums.
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #13 on: April 27, 2008, 01:47:41 pm »

The problem with this is windows, if there are only 2 windows on a certain side of the building and the two guys with carbines or whatever are looking out those windows, sure you can force fire on a puma, but it's just those two dorks with their carbines that will fire at it, you have to wait for one of them to die before your MG will move to that position to fire on it.

I've been starting to think putting an MG in a building is more of a death trap at times because of this.
Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
lompocus Offline
EIR Veteran
Posts: 290


« Reply #14 on: April 27, 2008, 04:54:33 pm »

The problem with this is windows, if there are only 2 windows on a certain side of the building and the two guys with carbines or whatever are looking out those windows, sure you can force fire on a puma, but it's just those two dorks with their carbines that will fire at it, you have to wait for one of them to die before your MG will move to that position to fire on it.

I've been starting to think putting an MG in a building is more of a death trap at times because of this.
That's why you put your MGs in the tallest and biggest, least likely to explode building before using those buildings.

They are quite effective, so I wouldn't say they're a death trap...unless they're a death trap for the assaulting infantry! XD

I'd say a sniper in a building is more of a deathtrap.
Logged
DBSights Offline
EIR Veteran
Posts: 373


« Reply #15 on: April 27, 2008, 05:25:25 pm »

I prefer to put inf in the buildings, since they rly get the benefits from em.  If the attack is only going to come from one direction, i would rather have my MG in front so i can supervise it and since green cover is better vs rifle fire than structure.  Also makes sure they dont pull a distraction on ur MG.
Logged
lompocus Offline
EIR Veteran
Posts: 290


« Reply #16 on: April 27, 2008, 05:36:21 pm »

I prefer to put inf in the buildings, since they rly get the benefits from em.  If the attack is only going to come from one direction, i would rather have my MG in front so i can supervise it and since green cover is better vs rifle fire than structure.  Also makes sure they dont pull a distraction on ur MG.

I find that when I do that, my infantry become entirely useless, get shelled to all hell by the tankfire that ends up coming their way, and overall die, while my HMG is then slowly overrun by the incoming horde of the enemy.

Better to just put the HMG in the building and have your infantry up way in front of the building. The HMG can provide excellent anti-infantry support from far away in that scenario (unless a tiger comes along and gets the stupid hmg crew's attention XD).
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 35 queries.