*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 16, 2024, 07:13:14 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Shoutcast Crosspost  (Read 2805 times)
0 Members and 1 Guest are viewing this topic.
stumpster Offline
Honoured Member
*
Posts: 2197


« on: August 03, 2008, 12:28:03 pm »

Posted this over at TLS and figured it might be useful to post over here as well.

Quote
Attn: If you would like your game to be potentially shoutcasted please do two things.

- Upload the .rec.
- Put the Game #.

(Also, try to get Salan to stop sitting on microphone.)

EDIT: To get around the attachment limit on these forums, please post a replay over at EiR and put a link. That would help out a ton. Thanks!

EDIT #2: Some people have asked what would help to get shoutcasted, and this is a list of stuff that could make or break a shoutcastable game.

- Salan and myself cannot be involved in the game.
- The game must be between 25 - 60 minutes. Any shorter than that and it's not (usually) exciting, and any longer than that and the size of the shoutcast movie starts to become problematic.
- It would help a LOT if you were fighting on your recommended sector against the enemy of the same recommended sector. This way, we can talk about your unit history in a shoutcast.
- Excessive talking or lagging can be problematic, as the sound can be heard while shoutcasting. After the first three minute timer is up, we'd like if there was minimal talking in chat.
- Absolutely NO breaking of rules. We will NOT shoutcast a game where someone 'accidentally' comes in early, or uses a unit they aren't supposed to.
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: August 03, 2008, 12:35:21 pm »

umm, how does talking in vent get into the game .rec file? or did i miss something.
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #2 on: August 03, 2008, 04:51:17 pm »

No, chatting in game.  Vent isn't a problem.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: August 03, 2008, 05:20:29 pm »

as in text?
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #4 on: August 03, 2008, 05:41:23 pm »

Yeah, because it always brings along that 'doo-ding' noise, and that can be distracting.
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: August 03, 2008, 06:35:58 pm »

yea cool.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 36 queries.