Lolto
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« Reply #40 on: April 02, 2008, 11:54:27 am » |
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It is quite easily defended, open a few more places here and there, make the lake a little smaller to make it easier to attack from that end, and add more cover! Quite a fun map!
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Life or Lack There Of
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Ucross
Honoured Member
Posts: 5732
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« Reply #41 on: April 02, 2008, 11:55:45 am » |
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Houses themselves aren't bad, but houses that can cover wide open spaces are. =P And so are houses that block all areas except for some nice AT lanes are =P
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PanzerNoob
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« Reply #42 on: April 02, 2008, 12:11:47 pm » |
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lol no matter how deeply u dig in. capli + abRR spam can easily overrun it
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Days of War
Official Axis Propoganda Minister
EIR Veteran Posts: 1164
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« Reply #43 on: April 02, 2008, 12:15:51 pm » |
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Me and Salan played vs Shoe and someone else on this map. Their defense fell pretty quick. It's a pretty balanced map from what I noticed.
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Flack
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« Reply #44 on: April 02, 2008, 12:18:36 pm » |
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Agree, i think it is very well balanced. You need some brain twisting to regain captured territory, just like in real life.
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fldash
Founder
Posts: 9755
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« Reply #45 on: April 02, 2008, 12:24:58 pm » |
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I agree with Ucross. It was built much like RTC. Both of them are very defensive based maps due to the narrow layout, 2 width sector system, and huge open areas that allow AT Guns, HMGs, and even 88's to have devastating effects.
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Lolto
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« Reply #46 on: April 02, 2008, 12:26:17 pm » |
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Me and Salan played vs Shoe and someone else on this map. Their defense fell pretty quick. It's a pretty balanced map from what I noticed.
Guess the games have differed with me, being a somewhat tough defense on each, will have to play more on it I suppose.
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Ucross
Honoured Member
Posts: 5732
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« Reply #47 on: April 02, 2008, 12:30:04 pm » |
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The north is good, but the south is very defensive and is able to cover the northern territories enough to hold them as well.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #48 on: April 06, 2008, 11:26:18 am » |
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I intend on working on this for the next few weeks so all additional input would be welcome. So far I'll definately adress: - Graphical Enhancements all over the map - Weather options - Making the south easier to breach/approach - More shotblockers, this should get rid of the easy AT lanes that you can set up. - Loads more cover.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #49 on: January 14, 2009, 01:05:10 pm » |
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Oh wow, can't believe it was on page 5 . New update is out: http://files.filefront.com/4p+Nuenensga/;12972540;/fileinfo.html- Graphical Enhancements all over the map - Added Weather options - Added more shotblockers - Loads more cover. - Minor sector tweaks - Added map preview image - Added map description - Moved the cowfarm slightly closer to the middle - Opened up the chateau a tad more - Mildly damaged some buildings
This is the pre-final version. Post all issues here, I had to rush it a little at the end so I hope I didn't fuck up the .sga . See shoutcast 8 if you want to know how the map looks
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« Last Edit: January 14, 2009, 06:35:43 pm by Unkn0wn »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #50 on: January 15, 2009, 05:48:59 pm » |
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Need input! Quickly! Now that I'm still in a mapping mood .
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Lolto
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« Reply #51 on: January 16, 2009, 01:12:48 pm » |
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It's alright... Looking good!
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