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Author Topic: [BETA] 4p_Nuenen  (Read 18043 times)
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #40 on: April 02, 2008, 11:54:27 am »

It is quite easily defended, open a few more places here and there, make the lake a little smaller to make it easier to attack from that end, and add more cover!

Quite a fun map! Smiley
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Life or Lack There Of
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #41 on: April 02, 2008, 11:55:45 am »

Houses themselves aren't bad, but houses that can cover wide open spaces are. =P   And so are houses that block all areas except for some nice AT lanes are =P
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PanzerNoob Offline
EIR Regular
Posts: 14


« Reply #42 on: April 02, 2008, 12:11:47 pm »

lol no matter how deeply u dig in. capli + abRR spam can easily overrun it
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #43 on: April 02, 2008, 12:15:51 pm »

Me and Salan played vs Shoe and someone else on this map. Their defense fell pretty quick. It's a pretty balanced map from what I noticed.
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Flack Offline
EIR Veteran
Posts: 287


« Reply #44 on: April 02, 2008, 12:18:36 pm »

Agree, i think it is very well balanced. You need some brain twisting to regain captured territory, just like in real life.
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fldash Offline
Founder
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Posts: 9755


« Reply #45 on: April 02, 2008, 12:24:58 pm »

I agree with Ucross.  It was built much like RTC.  Both of them are very defensive based maps due to the narrow layout, 2 width sector system, and huge open areas that allow AT Guns, HMGs, and even 88's to have devastating effects.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #46 on: April 02, 2008, 12:26:17 pm »

Me and Salan played vs Shoe and someone else on this map. Their defense fell pretty quick. It's a pretty balanced map from what I noticed.

Guess the games have differed with me, being a somewhat tough defense on each, will have to play more on it I suppose.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #47 on: April 02, 2008, 12:30:04 pm »

The north is good, but the south is very defensive and is able to cover the northern territories enough to hold them as well.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #48 on: April 06, 2008, 11:26:18 am »

I intend on working on this for the next few weeks so all additional input would be welcome.
So far I'll definately adress:
- Graphical Enhancements all over the map
- Weather options
- Making the south easier to breach/approach
- More shotblockers, this should get rid of the easy AT lanes that you can set up.
- Loads more cover.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #49 on: January 14, 2009, 01:05:10 pm »

Oh wow, can't believe it was on page 5 Tongue.

New update is out:
http://files.filefront.com/4p+Nuenensga/;12972540;/fileinfo.html
Quote
- Graphical Enhancements all over the map
- Added Weather options
- Added more shotblockers
- Loads more cover.
- Minor sector tweaks
- Added map preview image
- Added map description
- Moved the cowfarm slightly closer to the middle
- Opened up the chateau a tad more
- Mildly damaged some buildings

This is the pre-final version.

Post all issues here, I had to rush it a little at the end so I hope I didn't fuck up the .sga Wink.

See shoutcast 8 if you want to know how the map looks
« Last Edit: January 14, 2009, 06:35:43 pm by Unkn0wn » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #50 on: January 15, 2009, 05:48:59 pm »

Need input!

Quickly! Now that I'm still in a mapping mood Tongue.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #51 on: January 16, 2009, 01:12:48 pm »

It's alright...






Wink






Looking good! Smiley
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