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Author Topic: Any thoughts of implimenting forward HQs?  (Read 2237 times)
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BrotherGlacius Offline
EIR Veteran
Posts: 70



« on: February 12, 2009, 03:15:36 pm »

***** was just reading an old micro thread for CoH and it mentioned forward HQs. That got me thinking about having them in EIR.

My thoughts on it would be something like this:

1) upgrade purchased for unit (mostly builder, but could do standard inf too)
2) unit with upgrade enters building and then has the option to start building a forward HQ
3) once HQ is complete, if a call-in contains only non-vehicle units, it will deploy from the HQ, otherwise, the call-in deploys as normal (like having a non-airborne unit along with airborne..forces a normal deployment).
4) HQs can be decapped as per normal CoH. Perhaps having a forward HQ decapped has a negative effect on your call in times.

PE could upgrade a building for the healing area as per CoH.

Anyways, it was just something that popped up as I was waiting for EiR:R to be released. Smiley

***** Brother G.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: February 12, 2009, 03:20:15 pm »

Pe have a healing aura, have you read the field book in teh information section, one of the sections talks about units and how they changed for this release.
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BrotherGlacius Offline
EIR Veteran
Posts: 70



« Reply #2 on: February 12, 2009, 03:34:33 pm »

***** Yeah, the locked down scout car will give them a very slow healing area. I was just translating what the PE can do to buildings in vCoH.

By the way, what PE vehicles can capture territory? I'd assume ketten and scout.

**** Brother G.
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