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Key Bindings
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Topic: Key Bindings (Read 4563 times)
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KriegesTeufel
EIR Regular
Posts: 5
Key Bindings
«
on:
February 18, 2009, 03:09:25 pm »
So this is rather random, but I am curious... What are the key bindings everyone uses?
Mine usually look like this:
key# - unit type (example)
1 - light infantry (volks)
2 - assault infantry (kch)
3 - heavy vehicles (p4)
4 - light vehicles (puma)
5 - direct-fire support infantry (sniper / mg42)
6 - indirect-fire support infantry (mortar)
7 - AT support infantry (pak / grens with schreck)
8 - misc. (officer)
9 - artillery (nebel / stuka zu fuß)
0 - repairers (pios)
I generally have 4-5 keys assigned at any given time. If some type of unit is missing, I shift the remaining groups toward 1 for groups 2-5 or toward 0 for groups 6-9, so that the numbers 1-3 and 8-0 are usually filled, and the rest are usually empty. I find this gives me an easy way to keep track of my men and allows me to quickly call up any group I want. Does anyone else employ such a Byzantine system?
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Baine
Steven Spielberg
Posts: 3713
Re: Key Bindings
«
Reply #1 on:
February 18, 2009, 03:15:37 pm »
Arrow up - Move camera up
Arrow down - Move camera down
Arrow left - Move camera left
Arrow right - Move camera right
Easy as that!
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Key Bindings
«
Reply #2 on:
February 18, 2009, 03:22:38 pm »
Interesting question, KriegesTeufel! Here's the usual groupings I use. No idea why I settled on this.
1 - Basic infantry group (1-3 rifles/volks/grens)
2 - AT infantry (rangers, RRs, shrecks, stickies)
3 - Anti-Infantry; MG if I have one, otherwise I put flamers or quad HTs here
4 - Mortar(s) if I have one, otherwise AT gun or transports
5 - Primary tank if I have one, otherwise AT gun
6 - Special teams (engineers, jeeps, bikes)
7 - Sniper
8 - Artillery (howitzer, stuka, nebel, officer, captain, etc)
9 and 0 - Anyone left over
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Tymathee
Donator
Posts: 9741
Re: Key Bindings
«
Reply #3 on:
February 18, 2009, 03:22:57 pm »
Quote from: KriegesTeufel on February 18, 2009, 03:09:25 pm
So this is rather random, but I am curious... What are the key bindings everyone uses?
Mine usually look like this:
key# - unit type (example)
1 - light infantry (volks)
2 - assault infantry (kch)
3 - heavy vehicles (p4)
4 - light vehicles (puma)
5 - direct-fire support infantry (sniper / mg42)
6 - indirect-fire support infantry (mortar)
7 - AT support infantry (pak / grens with schreck)
8 - misc. (officer)
9 - artillery (nebel / stuka zu fuß)
0 - repairers (pios)
most of my stuff is usually 1-4
there's a lot of variables, would take a while to go thru it
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
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KriegesTeufel
EIR Regular
Posts: 5
Re: Key Bindings
«
Reply #4 on:
February 18, 2009, 03:31:08 pm »
Quote
Arrow up - Move camera up
Arrow down - Move camera down
Arrow left - Move camera left
Arrow right - Move camera right
lol, smartass!
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ImmanioEiR
Donator
Posts: 247
Re: Key Bindings
«
Reply #5 on:
February 19, 2009, 09:06:07 am »
I usually have AT-guns on 4, jeeps on 5, indirect fire on 0, sniper on 9, MG on 3, and infantry on 1-2. Never more than a single squad on a single binding. Tanks and further infantry are usually bound to whatever is free, things tend to get jumbled a bit up as I lose units/don't have any of a kind.
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CafeMilani
Aloha
Posts: 2994
Re: Key Bindings
«
Reply #6 on:
February 19, 2009, 09:42:37 am »
useless
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BradAnderson
EIR Veteran
Posts: 1233
Re: Key Bindings
«
Reply #7 on:
February 19, 2009, 09:46:55 am »
Am i the only one who dosn't actually use anything but T? i find putting units in groups is retarded i always forget which is which.;
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EscforrealityTLS
EIR Veteran
Posts: 593
Re: Key Bindings
«
Reply #8 on:
February 19, 2009, 09:53:05 am »
1: Panzer IV
2: Grens
That's all I use everything else (Which usually isn't much) I access from the little unnumbered shield on the centre right of the screen.
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Pwanawan baby!
GrandRoyale
EIR Veteran
Posts: 96
Re: Key Bindings
«
Reply #9 on:
February 19, 2009, 11:58:59 am »
You are not alone, Brad. However, I do see the advantage in using the number bindings.
~Grand
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The true soldier fights, not because he hates what is in front of him, but because he loves what is behind him. ~G.K. Chesterton
perfil02
EIR Veteran
Posts: 58
Re: Key Bindings
«
Reply #10 on:
February 19, 2009, 12:50:20 pm »
1-Main unit at the moment (p4,panther,flamwerferhalftrack,stuka,sniper.....)
2-Recon (motrobike mainly)
3-(whathever)
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Igawa
EIR Veteran
Posts: 113
Re: Key Bindings
«
Reply #11 on:
February 19, 2009, 01:19:59 pm »
I don't use any bindings or hotkeys whatsoever. All actions are done with the mouse, ctrl, and shift buttons sometimes. I've habitually used mouse only since as long as I can remember. Only game it ever got good was in EE, cause there was nothing but blob back then.
Now things are much harder
Oh, and the arrow keys...
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Flashpoint Gold
EIR Veteran
Posts: 196
Re: Key Bindings
«
Reply #12 on:
February 20, 2009, 01:07:52 pm »
Quote from: Baine on February 18, 2009, 03:15:37 pm
Arrow up - Move camera up
Arrow down - Move camera down
Arrow left - Move camera left
Arrow right - Move camera right
Easy as that!
You forgot:
Left-click
Right-click
Enter+w+t+f+?+!+?
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This is my signature, this is where I put all these little tidbits that show my character or just random things I found funny. Well you know what?
Quote
EFF YOU!!!!1
CafeMilani
Aloha
Posts: 2994
Re: Key Bindings
«
Reply #13 on:
February 20, 2009, 01:57:36 pm »
whats enter?
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Baine
Steven Spielberg
Posts: 3713
Re: Key Bindings
«
Reply #14 on:
February 20, 2009, 02:10:58 pm »
Quote from: Flashpoint Gold on February 20, 2009, 01:07:52 pm
Quote from: Baine on February 18, 2009, 03:15:37 pm
Arrow up - Move camera up
Arrow down - Move camera down
Arrow left - Move camera left
Arrow right - Move camera right
Easy as that!
You forgot:
Left-click
Right-click
Enter+w+t+f+?+!+?
Argh right, thx mate. It's too long ago i made these binds.
Logged
Flashpoint Gold
EIR Veteran
Posts: 196
Re: Key Bindings
«
Reply #15 on:
February 24, 2009, 08:18:33 am »
Quote from: aloha622 on February 20, 2009, 01:57:36 pm
whats enter?
Or return. Which is the exact same thing.
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