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Author Topic: Fix Please  (Read 3262 times)
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NightRain Offline
EIR Veteran
Posts: 3908



« on: May 21, 2009, 04:11:50 am »

Can you guys Lift up the Reinforcement tag so that you can actually see what things it contains? To me it looks pretty much like this:

FIXPLZ
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: May 21, 2009, 04:30:35 am »

I don't think anything comes after P4 Tongue.
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BigDick
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« Reply #2 on: May 21, 2009, 04:36:57 am »

there is nothing after P4 but you need to target the top pixels of reinforcements symbols

maybe it would be better to put the box above the mousepointer not under it
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: May 21, 2009, 04:46:24 am »

Is already fixed for 006 =)

Good find though
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #4 on: May 21, 2009, 06:34:05 am »

Also in 006 will we be able to see descriptions of abilities before we select the doctrine?
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #5 on: May 21, 2009, 06:37:45 am »

Indeedy Wink
Just like the battle advantages show their descriptions - I plan to move that code over to the doctrines.

Which, will help a LOT with choices and information.

In the end (when the server stops being a POS) - I plan to do the same with units aswell.
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BigDick
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« Reply #6 on: May 21, 2009, 07:27:02 am »

will we see working medkits on wehr officers?
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