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Author Topic: R Mode  (Read 10644 times)
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #40 on: July 13, 2009, 02:43:19 pm »

why dont we start the war back up?
It forces attack and defence an It feel gives more meaning to consecutive games. cant we redo this? its still sitting under the EIR leaderboard. I know it would take reimplemention but it had ME allies attack and Axis attack. It would be more fun....

It's already planned, including a warmap, the only question is when the devs have the time to finish it. Especially since there are several doctrines that lack Tiers.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #41 on: July 13, 2009, 03:13:01 pm »

why dont we start the war back up?
It forces attack and defence an It feel gives more meaning to consecutive games. cant we redo this? its still sitting under the EIR leaderboard. I know it would take reimplemention but it had ME allies attack and Axis attack. It would be more fun....

It's already planned, including a warmap, the only question is when the devs have the time to finish it. Especially since there are several doctrines that lack Tiers.

Yet they could just shove in the old one for now till the new one is finished.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Halfling Offline
EIR Veteran
Posts: 70



« Reply #42 on: July 13, 2009, 03:30:24 pm »

I got a new idea for the different game modes in the launcher.

1. Attack / Defend    =    Random 50% chance to attack or defend

2. Reinforcements     =    100% chance to get R mode.

Thats how I would like it to be.  Smiley

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just Halfwhining sometimes Wink
VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #43 on: July 13, 2009, 03:34:44 pm »

I would update this.

Attack/Defend (50% chance for either)

R:  50% chance for R mode, 50% chance for Meeting Engagement.

This way it gives a little bit more uncertainty, at least until the warmap is finished. (*snickers*)

Either that, or have it be something a little less likely to be attack/defend.

Perhaps 40% R, 40% ME, 10% attack, 10% defend?

Something like that?  Make it MOST LIKELY to be one or two things, but always have that little chance to do something fancy.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #44 on: July 13, 2009, 04:15:23 pm »

Attack/Defend is what makes it interesting.

Otherwise its just load up the same start every time and rush around the map.

Reinforcements took a lot of the skill and planning out of the game.
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wildsolus Offline
Donator
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Posts: 807


« Reply #45 on: July 13, 2009, 04:18:35 pm »

it also makes certain maps hell if you don't know what the game mode is

bastion is a fun map to play....except when you get allied attack against triple wehr.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #46 on: July 13, 2009, 04:21:26 pm »

Well allies attacked on bastion vs triple wehr for the last years already and still won?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #47 on: July 13, 2009, 04:26:06 pm »

If you do a triple calliope start your sure to win on any mode.
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bristiler Offline
EIR Regular
Posts: 49


« Reply #48 on: July 13, 2009, 06:03:55 pm »

Attack/Defend is what makes it interesting.

Otherwise its just load up the same start every time and rush around the map.

Reinforcements took a lot of the skill and planning out of the game.

this
Quote
Yet they could just shove in the old one for now till the new one is finished.

I would be happy with this
I got a new idea for the different game modes in the launcher.

1. Attack / Defend    =    Random 50% chance to attack or defend

2. Reinforcements     =    100% chance to get R mode.

Thats how I would like it to be.  Smiley


that just brings it back to the "everyone plays R mode" situation.
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