Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 02, 2024, 09:45:44 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Adding a third axis.
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Adding a third axis. (Read 6367 times)
0 Members and 1 Guest are viewing this topic.
arsonist123
EIR Veteran
Posts: 145
Re: Adding a third axis.
«
Reply #20 on:
July 13, 2009, 07:42:49 pm »
I've played a couple of maps with Hills , there is a mod out there i believe that is about
Afrika corp its pretty neat, lots of flat sand dessert & cliffs and canyons.
except it doesn't make a difference beside making it look neat and harder to spot units right away on the hill.
advatnage for people on higher ground = harder spotting, disadventage (idksometellme)
Logged
Tymathee
Donator
Posts: 9741
Re: Adding a third axis.
«
Reply #21 on:
July 13, 2009, 08:12:21 pm »
i wish there was a way to change the LOS, so you can't just be on one side of a building and see units on the other.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Adding a third axis.
«
Reply #22 on:
July 13, 2009, 08:27:57 pm »
Advantages for High ground:
Farther Sight, Farther range. Less dead ground(depending on height and terrain features) No shot blocking features. No Radio interference(transmission blocking)
Disadvantages for High ground:
Easier to spot, Predictable location, Potentially more dead ground(depending on terrain features) No shot blocking features(enemy artillery) Tank cannons have a limited Down angle
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Pak88mm
EIR Veteran
Posts: 423
Re: Adding a third axis.
«
Reply #23 on:
July 13, 2009, 09:26:02 pm »
interesting but its pretty hard to guess at times where the high and low ground is on maps. I always thought mcgahens was a low flat map. But its hilly bocage.
Logged
Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...