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Author Topic: How to counter this?  (Read 10824 times)
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #20 on: July 16, 2009, 04:39:56 pm »

Well since we have 1v1 now, you can always test counters for lots of things and see how they actually pan out.

Keep in mind he has like 860+ munitions on the field at one time as well.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #21 on: July 16, 2009, 04:41:20 pm »

 f u  pak.

 (sry devs)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #22 on: July 16, 2009, 04:43:44 pm »

Raio, you do realize that the point of falls is to COUNTER INFANTRY...right?  What do you expect?


For Sach...might try nades...
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Raio Offline
EIR Veteran
Posts: 243



« Reply #23 on: July 16, 2009, 04:53:33 pm »

im talkin about virtue, not Fjs Crazy.
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Blitzen Offline
EIR Veteran
Posts: 312


« Reply #24 on: July 16, 2009, 05:12:24 pm »

They don't natually come with shrecks.  Thats a doctrine choice, and to quote someone before, dotrines are supposed to make units better.  Sprint is good for running away, but won't unpin you.  And yes, they do have one of the best guns in the game, compounded by vet/doctrine choices.  Expect them to be good against inf.  However, tanks crush these thing pretty easily.
I have falls as blitz.  They are pretty good, but can only fight un upgraded inf, and must stay in cover. Perhaps the doctrine choices need to be looked at if they are unbalancing the unit.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: July 16, 2009, 05:57:53 pm »

well then carry on.  Sorry.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #26 on: July 16, 2009, 06:05:26 pm »

wtf my falls dont do that......
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #27 on: July 17, 2009, 05:30:00 am »

Falls are gonna get schreks and you all will cry in fear.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #28 on: July 17, 2009, 06:21:00 am »

Ambush wont affect the panzershrek, was what I heard last from Sheik Abdul Salan (Allah praise his name). As long as they dont start suddenly receive piat ambush-like rape modifiers to a single shrek, they will pose no more threat to tanks than grenadiers with single shreks.

As for the game, it was interesting enough, but you should have sought a different way to engage the fallschirms than "finding" them by being ambushed! Capping a bit around, try to draw him out. You badly needed mortars to hit his cover, riflenades would have owned. Angoville 1v1 allows for a lot utility units from EIRR.
« Last Edit: July 17, 2009, 06:33:39 am by Smokaz » Logged

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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #29 on: July 17, 2009, 05:04:47 pm »

You need to remember that falls are only 4 men, can't fire up, and don't have zooks. 

they can get zooks, and sprint...
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #30 on: July 17, 2009, 05:09:26 pm »

You need to also remember a single fall with an FG42 in no cover can rape 2 squads of vanilla rifles at medium range, when the rifles are in heavy cover, without losing a man.

Oh was that a happy day.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #31 on: July 17, 2009, 05:42:51 pm »

Raio, you do realize that the point of falls is to COUNTER INFANTRY...right?  What do you expect?
What do you think BARed rifles are for?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: July 17, 2009, 05:59:12 pm »

Compared to FG42s, the BAR's AI capabilities are not even in the ball park.

There is no park and the team has relocated.. especially with crete vets.

Sach, tbh, you got soundly beaten man. I (mabey) saw one flank from you the entire game, and it was a two pronged one.

With that many fg42s, focus fire is your worst enemy. 3 or more directions of attack will mitigate this.

Pak blobbed hardcore, and its angoville with no support weapons from him. If he's not on your side of the map, he's on the other. Take the long way around and hammer him from all sides.

There were times when half your force was engaged and you forgot to move the other half. (fighting around triage while rangers were siting around the southern choke house)

The fg42 isnt op. Those falls were vet2/3 with crete vets vs. vanilla rifles, and BARed rifles do nothing to increase the survivability of rifles to begin with so that's no argument.

You guys seem to think that heavy cover will have some kind of effect on that, but its not going to.

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Glaze Offline
EIR Veteran
Posts: 112



« Reply #33 on: July 17, 2009, 06:03:26 pm »

But FG42's are the only thing I've got going for my PE right now! Cry
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Two Offline
EIR Veteran
Posts: 2079


« Reply #34 on: July 17, 2009, 06:13:19 pm »

Then your not using PE correctly tbh
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wildsolus Offline
Donator
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Posts: 807


« Reply #35 on: July 17, 2009, 06:22:49 pm »

says the guy who gets his vet3 ist killed by a bombing run




Tongue
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #36 on: July 17, 2009, 06:43:06 pm »

Then your not using PE correctly tbh

Similar to how you use the British then? xD
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #37 on: July 17, 2009, 08:37:51 pm »

yea when you deck out your company with fgs you expect some good to come out with it. considering if they don't have shreks they have fausts that only damage a vehicle, not destroy, only exceptional against infantry. when airborne with RR can take on unupgradded infantry, most of the time, destroy every tank imaginable, also has a "get out of jail free card" by default, hey FJs could do that to... but it costs a T4(no crete veterans though so average against infantry than). so by comparison its quite balanced to what eachother can do, except when they get shreks then there maybe be some balanced issues, but lets see first hand n not whine beforehand eh.
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