*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 01:17:38 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Off Map Hell On Carntin  (Read 7747 times)
0 Members and 1 Guest are viewing this topic.
Jinker Offline
EIR Veteran
Posts: 227


« Reply #20 on: July 26, 2009, 08:09:51 pm »

The saturation barrage is a little crazy as it stands right now. If I'm not mistaken, you can get up to four of them. combine that with absolutely no warning, and quite a large area of affect, and you can get stomped pretty easily. I didnt get a picture of the score screen, but the allies had ridiculously bad K:D ratios(negative by 2x at least), im guessing because all of their kills came from the barrage. Needs looking into.
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #21 on: July 26, 2009, 08:14:24 pm »

How much sp does it cost? Are there any free uses?

If its a t3 it has to be in proportion with v1 e.g. etc
Logged

aka UckY  Wink
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #22 on: July 26, 2009, 09:53:07 pm »

It's no worse than blobbing your shit together and expecting us to NOT arty it.

Sem doesn't really have that much arty, I have quit a lot (both mortar saturation and earshaker).

The point of both these abilities is not only to hurt your units, but to deny that area to your force.
You bunched up your stuff a LOT that game, that's why you kept having trouble (and why we hammered you so much)

A lot of the mortar hits you see are doubled up, so this video is not just one arty guy, it's two together.
2 Kingtigers is a lot to handle, but we are expected to do it, sometimes we do, others we can't.

You complained all game, trash talked, and cried, then after calling us for shit, double firestormed (using it's sight arc to launch the second further) then specifically went after our officers (and why not, just don't cry when we vet hunt).

Then at the end, pulled out a shitload of armour, which we barely pushed off.
It was a close game, and the whinging wasn't needed really.
We won because we used our stuff better, and you kept bunching up in the same areas. End.

EDIT. It also costs me a hell of a lot of SP to run this build, there is no majorly unbalancing thing about arty, especially since it's main plus point is stopping you either holding an area, or stacking things up together, both of which you were doing in this game (4-6 vehicles in the same area at certain times).
« Last Edit: July 26, 2009, 10:00:31 pm by Aggamemnon » Logged

"Success on D-Day, depended entirely on these men"
Jinker Offline
EIR Veteran
Posts: 227


« Reply #23 on: July 26, 2009, 10:08:48 pm »

The fact remains, no warning is no warning whether it is just 1 arty strike or 50. As for most of your post, agg, your you(ing) isn't very much appreciated.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #24 on: July 26, 2009, 10:09:28 pm »

My advise, adapt for the next game.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #25 on: July 26, 2009, 10:19:35 pm »

You don't have to appreciate it, just like you didn't have to bitch all game either, but both were there.

Our team worked well together, and covered eachother well, without bunching up all the time.
It's not our problem if the only way you could play was to bunch everything together.

The main reason the arty was so effective, was because as anyone can see, you were mainly sticking to 2-3 small areas where arty is really at it's strongest. The flanks were hardly used, and tanks would consistently come through into our lines of fire.

Most of the Arty (FOO on officers) is tied onto vulnerable units who need spotters (at the time) to even use their call in.
Which is typically easy to see coming at you. I'm pretty sure only a single officer got to use his power a second time, as you pushed right onto our lines to kill them off.

You constantly hammered us with Tanks, Paks, and Mortars, as well as the new ATHT.
We were constantly getting hit with doctrine units and powers, and we didn't complain, we dealt with it, my advice is for you to do the same next time.

Again, as an aside, "Lit Up" was affecting our own units too.

Our K/D was bad because we were putting our troops into fights against your vetted units, not because our kills came from offmaps.
« Last Edit: July 27, 2009, 05:49:14 am by Aggamemnon » Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.098 seconds with 36 queries.