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Author Topic: Repair Critical First  (Read 2746 times)
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Jazlizard Offline
EIR Veteran
Posts: 691


« on: August 01, 2009, 10:24:41 pm »

I was playing a bit of blitzkrieg mod, I know for shame, for shame. However, one of the things I've noticed is the ability to repair critical damages very quickly almost instantly. I realize the repair mechanic has been changed, but it still sucks after you use your repair for your tank to have a damaged engine or whatever other ailment it might have. Is there something special in that mod that prevents it from working the same way in EIRR? I know this was brought up many times under the old repair system.

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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: August 01, 2009, 10:26:42 pm »

I could never get Repairs to work in Blitzkrieg mod because you had to buy the trucks etc.
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Let's talk about PIATs in a car.
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #2 on: August 01, 2009, 10:28:25 pm »

What? you just repair them with pios/engies etc.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #3 on: August 03, 2009, 01:58:14 pm »

bump, anyone know?
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Tymathee Offline
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Posts: 9741



« Reply #4 on: August 03, 2009, 02:08:41 pm »

bump, anyone know?

Just like in vcoh, if you repair with engines, the crit goes away. It depends on when the damage was done.

If anything was changed, i think what htey did was change where the green/yellow/red zones were.
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"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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