COH-SUPERMAN
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« on: June 18, 2009, 10:25:54 am » |
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On that map (2v2) it should always be R mode because there is mostly brigdes which can be blocked off making it harder for the attacker.Semois is a fun map and all ,but not with the attack and defend.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #1 on: June 18, 2009, 10:32:19 am » |
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ya, it does have 4 definable choke routes. Would definitely be the best played on R+... but the randomizer doesn't allow that in a completely reliable manner.
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Falcon333
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« Reply #2 on: June 18, 2009, 10:32:45 am » |
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Don't play Semois then.
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"Chance favors the prepared mind"
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Bubz
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« Reply #3 on: June 18, 2009, 10:53:47 am » |
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Or yell at devs to have r mode back!
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Malevolence
Donator
Posts: 1871
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« Reply #4 on: June 18, 2009, 12:43:46 pm » |
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Actually, if Salan doesn't mind doing a bit of tweak work I've thought of a few ways to lighten up the choked nature of the map...
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #5 on: June 18, 2009, 12:50:24 pm » |
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gimme your suggestions i'll make 'r happen
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Malevolence
Donator
Posts: 1871
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« Reply #6 on: June 18, 2009, 12:54:56 pm » |
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Alright, I just need a full map screen shot to draw all over if you don't mind providing one
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #7 on: June 18, 2009, 01:32:35 pm » |
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Malevolence
Donator
Posts: 1871
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« Reply #8 on: June 18, 2009, 02:20:10 pm » |
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PM sent detailing suggested changes. Feel free to use/discard/revise/pay me at your discretion
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spinn72
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« Reply #9 on: June 18, 2009, 08:10:34 pm » |
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needs more openness to the map i think. Destroy some Buildings or reduce health to almost 0 (especially the ones overlooking the bridges), Create more paths into the middle short of going to the top/bottom of map and trying to sneak around, and drain most of the water so that everyone can cross it but throw tank traps in the water too, so that the bridges are the main paths to getting armour across.
IMO this map shouldn't have been thrown in EIR. I don't think even with fixes that the map will be played much.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #10 on: June 18, 2009, 08:39:50 pm » |
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i'm going to open it up over the weekend, starting a new job and got a few shifts to worry about first
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Pak88mm
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« Reply #11 on: June 18, 2009, 09:03:37 pm » |
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horrible map that plays exactly like the old semois when wire was king. You wire tank trap one side and just wait for the enemy to try to blast thru in vain as he runs into mines, at guns and mgs. Bad map outright for team games. its defently a 1v1 map and nothing more without a major overhaul that it might as well be another map.
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Exactly.
There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.
-GamesGuy-
Most Hated player in EiR....Pak88Mm
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LeoPhone
Honoured Member
Posts: 0
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« Reply #12 on: September 03, 2009, 12:12:51 pm » |
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indeed better dont waste time on this i guess...
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Sixpack
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« Reply #13 on: September 03, 2009, 12:28:35 pm » |
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There is a simple way to just blast threw the wire/tanktrap problem (at least for germans). I came up with it when facing these kinds of problems in old EiR. Get a goliath (that way they do what they are supposed to) and some stuff to shoot at em.
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