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Author Topic: Satchel Charges  (Read 6156 times)
0 Members and 3 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #20 on: August 13, 2009, 03:56:36 am »

Anti-Building incendiary grenade needs to be thrown like the mando/grenadier grenade, and explode like 4 standard incendiaries in one!
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #21 on: August 13, 2009, 09:42:18 am »

Oh cool maybe we can make my Fall's anti building grenades not useless and make them spawn a tank or something when you throw them.
Nah, thats too OP.

Spawn an AT gun maybe, makes more sense too!

AT grenade, spawns an AT gun!

i want mine to spawn schrecks pls
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #22 on: August 14, 2009, 07:33:04 am »


fine keep satchels at 90 and bump goliaths up to 140 to compensate.

Totally for it, if my grenadiers can use fire up and throw em Smiley

Probably satchels are not being used because allied grenades are more usefull, I am pretty happy about no satchels being used, makes my life a lot easyer.
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