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Question for making maps for EiR
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Topic: Question for making maps for EiR (Read 4253 times)
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salan
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Question for making maps for EiR
«
on:
July 27, 2007, 03:37:15 pm »
I have been scowering tutorials and messages, i just want to know the basic difference between making an EiR map vrs a normal game map.
you obviously don't need resource points, but should you put them in just to help make the sectors?
starting positions do you need to specify the HQ still? or just the map entry points? what about map exit points do you have to specify them, or does it just use the entry points?
more questions to come as these get answered
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Unkn0wn
No longer retired
Posts: 18377
Re: Question for making maps for EiR
«
Reply #1 on:
July 27, 2007, 03:41:53 pm »
You need starting positions (those grey HQ things) and map entry points for all players involved.
You do not need to build out a "base zone".
Sectors can simply be made with just strategic points/manpower/fuel points.
Any resource point works.
No map exit points required.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Question for making maps for EiR
«
Reply #2 on:
August 07, 2007, 08:33:38 am »
On making sectors, I suggest putting in a few fuel and munitions points as well. It won't make a difference when you play it with EiR, but it will make it easier to do a little skirmish vs AI using vCoH (which I recommend doing periodically just to make sure everything works right).
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