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Author Topic: Give ATGs a Fuel Cost  (Read 17247 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #60 on: September 28, 2009, 09:10:57 pm »


Pfff, less than a month isnt a Necro =p

Cool image though.

/offtopic
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #61 on: September 28, 2009, 09:15:27 pm »

With the new pool system as opposed to the old availability I take more 6 lbs ATG because I can no longer spend all my fuel and there seems to be more Axis armour on the fields.

Instead of spending all but 40 MP I am now floating 400+ fuel... I would be fine with a fuel cost because it wouldn't change what I can take and would decrease the amount of Heavy Tanks+Paks I have to face from a Single Player. It would cost me around 10 PP a game in oversupply to be able to spend the fuel because I am not great with tanks and they tend to die getting a job done (or just failing miserably).

Although ATG can be remanned, you have to be able to get back to that Weapon after the enemy Vehicle has taken the area and before it is blown up on purpose.

I also think people are forgetting the innate weakness of ATG is the bigger the map the less useful they are, Tanks are extremely mobile and can easily force one side of a map before a non tank Based company can respond.
« Last Edit: September 28, 2009, 09:32:06 pm by Lemures » Logged
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