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Author Topic: Smoke  (Read 4333 times)
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Two Offline
EIR Veteran
Posts: 2079


« on: October 20, 2009, 05:19:30 pm »

Even though smoke is cheap/free its pretty crap. Needs to be buffed imo.

I dont know the numbers so i cant suggest new numbers but needs more reduced accuracy.

And smoke nade needs a larger smoke buff/longer duration, by the time its recharged the smoke is gone.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: October 20, 2009, 05:25:36 pm »

yes for the duration on smoke nades, but no on more reduced inc. acc.

It's good as it is, and tbh, the shots are still missing usually but the scatter just sucks.

Same old story and might as well get that outta the way before 20 other ppl tell you that.
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Tymathee Offline
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« Reply #2 on: October 20, 2009, 06:54:58 pm »

I think it's like a 75% reduction in incoming accuracy. It's really good and awesome for flame engies and other weapons that dont get an accuacy decrease in smoke
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salan Offline
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« Reply #3 on: October 20, 2009, 07:01:13 pm »

The only thing wrong with the smoke grenades from when I was personally using them was they seemed to be too short range to be useful.  You were already suppressed before you could get into a useful range to use em.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #4 on: October 20, 2009, 07:06:31 pm »

Yeah range could help, everytime i try to use one i send a solo squad slighty ahead , throw a nade but by the time the rest of my guys get to the smoke they either suppressed somehow or smoke is gone
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Demon767 Offline
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Posts: 6190



« Reply #5 on: October 20, 2009, 07:43:08 pm »

Ive won against 4 lmg gren sqauds with 2 Brit rifle nades. They had green cover my brits had no cover, all i had was smoke, and my brits took absolutely no damage until the smoke wore of, try it yourself, it is so powerful and im hoping brits will learn this tatic to use against Axis because that smoke is bloody powerful.
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CrazyWR Offline
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Posts: 3616


« Reply #6 on: October 20, 2009, 07:47:20 pm »

Yep, used to love riflenade spam when I ran my brits(2.6 I think it was).
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Tymathee Offline
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« Reply #7 on: October 20, 2009, 11:07:31 pm »

The thing is, are smoke nades supposed to be used defensively or aggressively? If they're supposed to be used aggressively, extend the range if they're supposed to be used defensively just have 'em drop like commando smoke without the stealth.
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Computer991 Offline
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« Reply #8 on: October 20, 2009, 11:32:05 pm »

They should also add mustard gas nades to riflemen  Cool
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Demon767 Offline
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« Reply #9 on: October 20, 2009, 11:36:52 pm »

i dont know the range of smoke nades on rifles, i know the riflenade smoke range is massive. but im guessing your not meant to use rifle smoke against HMGs if the range aint huge. Good trade off tbh comparing to brit and american smoke, Remember not everything can be the same in every faction. stronger stats in some areas and weaker in others etc.

no to commando style smoke please, you cant use it offensively then.
« Last Edit: October 20, 2009, 11:38:33 pm by Demon767 » Logged
Groundfire Offline
EIRR community manager
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Posts: 8511



« Reply #10 on: October 20, 2009, 11:40:51 pm »

The thing is, are smoke nades supposed to be used defensively or aggressively? If they're supposed to be used aggressively, extend the range if they're supposed to be used defensively just have 'em drop like commando smoke without the stealth.

+10

I would love my riflemen engulfed in smoke for defense.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #11 on: October 20, 2009, 11:43:36 pm »

How about instead of smoke grenades, it's concussion grenades and they stun themselves?
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Computer991 Offline
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« Reply #12 on: October 20, 2009, 11:49:25 pm »

How about instead of smoke grenades, it's concussion grenades and they stun themselves?

Why not firecrackmines right under themselves? So flames + Stun
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #13 on: October 21, 2009, 12:18:14 am »

The Blitzkrieg Tier 2 Smoke is a joke. The Range is weak and sometimes the Smoke shot is blocked by whatsoever. It doesn't really help much since youc an't use it from tank's full range. I Suggest that tank can fire it as far as it can shoot to make much more use for it. This means you can safely pop smoke in front of a MG without that pesky ATG firing and hitting your tank when you try to pop the MG's vision
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Two Offline
EIR Veteran
Posts: 2079


« Reply #14 on: October 21, 2009, 04:37:30 am »

Ive tried using smoke nades to cover a retreat, it just doesnt work :/ had 3 rifles in green cover, they took 1 burst from a mg so i threw a single nade and went to run back, but they all got suppressed :/
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lionel23 Offline
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« Reply #15 on: October 21, 2009, 09:10:02 am »

Smoke grenades are... meh... they aren't mortar smoke rounds and you have to pay per squad for a short range.  They need to have sticky bomb +10 range or produce more smoke to effectively cover said troops from things that threaten them, and maybe be on a cooldown too.  My thoughts anyway.

I simply just save my ammo for rangers and break suppression with rangers and use basic rifles to beat things down, much more cost effective than paying for an upgrade that can't get that done.
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