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Author Topic: Infantry-Only Games  (Read 11872 times)
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #40 on: December 09, 2009, 02:13:08 am »

Not necessarily true. Save up enough PPs and you can unleash 4 strafes and 4 bombs which is well worth your Raid Assault. But yeah the problem is getting the PPs to do it consistently
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #41 on: December 09, 2009, 06:16:10 am »

This made me remember how some idiots back in the TLS days bought RRs for games where you could only use infantry lolz.

The Failbourne will ride again!
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #42 on: December 09, 2009, 07:46:41 am »

RRs have a nice habit of instagibbing soldiers from KCH squads
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #43 on: December 09, 2009, 07:53:03 am »

RR damage - 62.5
KCH health - 90.
Far from the 5 hp mark, mate Wink.

And at the 0.15 percent accuracy against inf? Nawwww.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #44 on: December 09, 2009, 08:08:50 am »

Quote
No they wouldn't. Because you shouldn't be allowed to have anything that isn't easily killable with small arms. The whole point is to have a game where you have fun with infantry and don't have to worry about vehicles. How hard is that to understand? Mortars and grenades at least have other purposes, but if you need manpacked AT or AT guns in an "infantry only" game, then it isn't an infantry only game.

Why does everything need to be killable by small arms?  What about those bazookaz, satchels, howitzers and other weapons carried or towed around by infantry?  Shouldn't they be be able to play a part and add new tactical options?  If nothing else you would need a means of killing the PE Mortar Halftrack which would otherwise be all but unkillable with good micro.  Maybe it's not to everyones tastes, but it would be no less an infantry-only game.  I'd be more worried about Snipers.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #45 on: December 09, 2009, 12:14:48 pm »

RR damage - 62.5
KCH health - 90.
Far from the 5 hp mark, mate Wink.

And at the 0.15 percent accuracy against inf? Nawwww.

right and i'm sure that the kch took some fire before gettin boiked by an rr.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #46 on: December 09, 2009, 12:27:38 pm »

Mukip...everything needs to be killable by small arms because it is fucking infantry only, and infantry can all be killed by small arms. If you can't kill them with small arms, it isn't just infantry. Now the game wouldn't work well without at least jeeps, and since they and certain other halftracks won't cause problems, they can be used, but if you have to adjust your build to account for something that isn't infantry, then the game is not infantry only. If you want to play with vehicles, just play a normal game. How hard is that to understand?

The mortar halftrack can't fight in direct combat, so needing to kill it quickly isn't that huge of an issue. Personally I'd take it out as it has a weapon and is heavily armoured (by comparison), but it won't create huge problems if its in...I think. Like I said, I'd still be in favour of removing it. Snipers are fine because we are allowing jeeps/bikes, artillery, and other snipers. All the normal counters are still there. Yes, they will be a more effective here, but they are just as vulnerable.

Also, it might be that RR's just crit the KCH to death. Might have 100% change of death at yellow health...like the Officer's luger that has a 10% chance to crit-kill infantry at green health.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #47 on: December 09, 2009, 01:02:23 pm »

100 percent chance of no critical at green and yellow for RR vs KCH.

And considering Mortar HTs get up to 30 kills in STANDARD games fairly easily, I would believe that in an enviroment that doesn't involve greyhounds, staghounds and T17s (the primary weapons against an MHT) they'd be far more survivable.
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