Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 07:42:30 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
WIP - 4p_Idunnowhattocallit
Pages: [
1
]
Go Down
Print
Author
Topic: WIP - 4p_Idunnowhattocallit (Read 6752 times)
0 Members and 1 Guest are viewing this topic.
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
WIP - 4p_Idunnowhattocallit
«
on:
August 08, 2007, 12:49:35 am »
So. Yeah. I'm making a map, where the left side will be a hilly area with some trees, and the right side will be military/urban. The top and bottom bridge are infantry only bridges, while the middle bridge, being a railway bridge, can allow armor across. I'm hopping the choke point is the middle bridge area, for the ability to move your armour across to either side. Oh, yes, on axis will spawn on the hilly side, one on the urban side, same for the allies. Should be interesting.
An overview of the map, so you can see what the layout looks like.
The German military outpost, just put in some of the textures and the buildings. V2 ftw!
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: WIP - 4p_Idunnowhattocallit
«
Reply #1 on:
August 08, 2007, 12:51:06 am »
Very early stage, looking forward to the rest
.
Seems a bit small for a v2 base though
.
Consider giving it more of a launch platform feeling rather than a small outpost with a V1.
(More industrial things, a little bigger, etc etc, better secured, etc)
You could take a look at the Relic map
.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: WIP - 4p_Idunnowhattocallit
«
Reply #2 on:
August 08, 2007, 12:52:12 am »
Use splines!
Logged
http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: WIP - 4p_Idunnowhattocallit
«
Reply #3 on:
August 08, 2007, 01:09:45 am »
Quote from: Skunker on August 08, 2007, 12:52:12 am
Use splines!
NEVA!
Yeah, that's just the early stages Unkn0wn, I'll be sprucin' it up.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: WIP - 4p_Idunnowhattocallit
«
Reply #4 on:
August 08, 2007, 02:41:52 am »
Spitfir3, a tip
99% of ALL V2 where launched from a farm/Open place.
They only had fuel cars with them...
They need a area of 500x500m
Any thing in that area will be burnt to the ground,
Logged
^<-- Duck ™ and ©
We need more axis players!:
Lai
Propaganda Minister
Posts: 3060
Re: WIP - 4p_Idunnowhattocallit
«
Reply #5 on:
August 08, 2007, 02:50:56 am »
IMO, bridge maps sucks.
Logged
salan
Guest
Re: WIP - 4p_Idunnowhattocallit
«
Reply #6 on:
August 08, 2007, 03:00:10 am »
Quote from: Lai on August 08, 2007, 02:50:56 am
IMO, bridge maps sucks.
they offer a really interesting problem for attackers unless they have airborn thats for sure (will blitz come on the map right away when attacking?)
Logged
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: WIP - 4p_Idunnowhattocallit
«
Reply #7 on:
August 08, 2007, 09:13:46 am »
It's a different kind of bridge map, you see, instead of the axis spawning on one side of the river and the allies on the other, one axis player spawns on one side, and the other on the other side. Same for the allies.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: WIP - 4p_Idunnowhattocallit
«
Reply #8 on:
August 08, 2007, 09:23:56 am »
So then it is kind of like Seine River Docks. However, is the bridge destructable? Will the river be fordable? If not, the game will essentially be two small 1v1s (much like Seine River Docks becomes three 1v1s).
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: WIP - 4p_Idunnowhattocallit
«
Reply #9 on:
August 08, 2007, 09:26:33 am »
River = No fordable
The foot bridges will be able to be blown up, the middle bridge, however, will be indestructible.
Maybe all of them will be indestructible.
«
Last Edit: August 08, 2007, 09:31:47 am by Spitfir3
»
Logged
Lai
Propaganda Minister
Posts: 3060
Re: WIP - 4p_Idunnowhattocallit
«
Reply #10 on:
August 08, 2007, 09:43:19 am »
Quote from: Spitfir3 on August 08, 2007, 09:13:46 am
It's a different kind of bridge map, you see, instead of the axis spawning on one side of the river and the allies on the other, one axis player spawns on one side, and the other on the other side. Same for the allies.
Ok, that I like.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...