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Author Topic: Pop cap  (Read 1081 times)
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pernik Offline
EIR Veteran
Posts: 196


« on: February 16, 2010, 12:53:01 pm »

Just had an awesome game where I couldn't call in a callin consisting of 12 pop on top of another callin of 12 (4x AB) while having 28 popcap limit... have been doctrines implemented yet? What kind of German bias is that? Shocked

to elaborate: I started in an R mode with 3x AB (2x Airborne Riflemen, 1x Airborne) and 1 Airborne HMG and Mortar. All of them dropped as they were supposed to but when I've lost some of my stuff, I wanted to call in a Halftrack, one squad of Riflemen and MG (=11 pop) while having 14 of 25 popcap. I was thinking it might be a HT or MG being actually 1 more pop or something but still couldn't call it in when on 26 popcap. While having nothing on the field, called in 2x RR (12 pop) and then wanted to call in 2x Airborne Riflemen (another 12 pop, meaning 24 pop all together). Could NOT be done. wtf? I was kinda prepared for losing the game 'cuz let's be honest I suck, but losing it because of such a bullcrap rather pissed me off (not talkin about rather dissapointed newcomer) Sad
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #1 on: February 16, 2010, 12:58:13 pm »

I think there was a bug with the airborne riflemen.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #2 on: February 16, 2010, 01:00:17 pm »

Oh I was thinking of another thing. NVMS then lol.

There's a bug with Airborne HMG. I'll look into fixing it for the next patch.
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pernik Offline
EIR Veteran
Posts: 196


« Reply #3 on: February 16, 2010, 01:00:54 pm »

A'ight then. Thanks for the clarification.
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