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Author Topic: Reset & Patch 0.7.3 released!  (Read 46137 times)
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #140 on: March 01, 2010, 07:44:44 am »

So correct me if I am wrong, but stug in ambush with active supervision vs shreman does.... 87.5*1.5*1.2*1.25~190-197 dmg (depending on adding bonuses on top of other bonuses or not)

Who needs KT  Shocked ?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #141 on: March 01, 2010, 08:25:17 am »

So correct me if I am wrong, but stug in ambush with active supervision vs shreman does.... 87.5*1.5*1.2*1.25~190-197 dmg (depending on adding bonuses on top of other bonuses or not)

Who needs KT  Shocked ?

*1.25 ? Did you just multiply the accuraccy modifier?
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #142 on: March 01, 2010, 08:48:24 am »

87.5 - base dmg
1.5 - chasis bonus
1.2 - officer supervision
1.25 - ambush bonus

u can add vet bonus, which pushes that over 200 dmg
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #143 on: March 01, 2010, 09:22:50 am »

So correct me if I am wrong, but stug in ambush with active supervision vs shreman does.... 87.5*1.5*1.2*1.25~190-197 dmg (depending on adding bonuses on top of other bonuses or not)

Don't forget it can't moved when in ambush set up. Its cone of fire is not that large so the target would have to be coming precisely in in precisely the right angle.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #144 on: March 01, 2010, 10:55:09 am »

Also, I don't think hetzer ambush gives any bonus ;p.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #145 on: March 01, 2010, 10:56:56 am »

It does, 25% accuracy, 100% penetration and 50% damage.

http://www.coh-stats.com/factions/panzerelite/abilities/1ststrikehetzer.html

Not sure if the stug gets it though.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #146 on: March 01, 2010, 11:00:56 am »

Never cite anything from CoH-stats, especially not abilities.

RGDs tell me that there is no bonus.
(Camouflage_toggled_hetzer) ability.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #147 on: March 01, 2010, 11:28:02 am »

Never cite anything from CoH-stats, especially not abilities.

RGDs tell me that there is no bonus.
(Camouflage_toggled_hetzer) ability.

2nded.

but even so, i remember looking up the hetzer ambush on Cohstats yesterday, and I couldve swore i saw that hetzer ambush had no bonuses either, so i double checked the RGDs
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #148 on: March 03, 2010, 12:51:52 am »

Never cite anything from CoH-stats, especially not abilities.

RGDs tell me that there is no bonus.
(Camouflage_toggled_hetzer) ability.

Look harder.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #149 on: March 04, 2010, 09:35:11 am »

Is the ability/bonus active from the second you selected the cloak or do you have to wait till its completely cloaked visually, cuz sometimes it wont really do it for some reason, or it takes very long time while sometimes its really fast.

Does anyone know ?
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #150 on: March 04, 2010, 10:21:49 am »

Never cite anything from CoH-stats, especially not abilities.

RGDs tell me that there is no bonus.
(Camouflage_toggled_hetzer) ability.

Look harder.

I re-checked again. NOTHING at all. Neither in the stug ability, nor in the hetzer one.

Where should I look for the modifiers?
« Last Edit: March 04, 2010, 11:18:44 am by Mysthalin » Logged
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #151 on: March 04, 2010, 02:01:54 pm »

Anyone have the knowledge to awnser my question ?

Is the ability/bonus active from the second you selected the cloak or do you have to wait till its completely cloaked visually, cuz sometimes it wont really do it for some reason, or it takes very long time while sometimes its really fast.

Does anyone know ?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #152 on: March 04, 2010, 02:06:53 pm »

They get the bonus when they're cloaked. If your StuG takes really long to cloak it was probably because the top mounted machine gunner shot at something. The Hellcat has the same problem with its .50 cal
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #153 on: March 04, 2010, 02:55:25 pm »

does the hetzer also has this problem with its top mg?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #154 on: March 04, 2010, 03:27:42 pm »

Never cite anything from CoH-stats, especially not abilities.

RGDs tell me that there is no bonus.
(Camouflage_toggled_hetzer) ability.

Look harder.

I re-checked again. NOTHING at all. Neither in the stug ability, nor in the hetzer one.

Where should I look for the modifiers?

Cloak has nothing to do with the ability. The ability is only a toggle.
Logged

gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #155 on: March 04, 2010, 08:05:24 pm »

Is the ability/bonus active from the second you selected the cloak or do you have to wait till its completely cloaked visually, cuz sometimes it wont really do it for some reason, or it takes very long time while sometimes its really fast.

Does anyone know ?

Depends on how recently it has fired.

A hellcat/hetzer that hasn't been in combat at all can cloak and fire in an instant.  It's harder on the hetzer because the MG usually starts going off before you can cloak and ruins it.
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