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Topic: coh mods (Read 3537 times)
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rifle87654
EIR Veteran
Posts: 1107
coh mods
«
on:
March 06, 2010, 12:56:33 am »
what's your favorite coh ww2 mod?
ex:blitzkrieg, eastern front, battle of the bulge, normandy 44, nhc mod...
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: coh mods
«
Reply #1 on:
March 06, 2010, 12:59:44 am »
eastern fail
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: coh mods
«
Reply #2 on:
March 06, 2010, 01:12:30 am »
My fav mod was EIR orig flav. It got me playing COH, because I hated the flow feeling of vCOH, yet the callin system was unique and reminded me of Close Combat series.
Now, EIR:R is obv. my current favourite - I want to play more games than just test ones, and I will a lot after the doctrines are in.
What will make EIR:R more than what EIR orig was, is the Warmap.
Great plans for that little bit.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
bayarea510
EIR Veteran
Posts: 338
Re: coh mods
«
Reply #3 on:
March 06, 2010, 02:08:37 am »
EIRR MOD OF COURSE
Logged
00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
rifle87654
EIR Veteran
Posts: 1107
Re: coh mods
«
Reply #4 on:
March 06, 2010, 02:24:51 am »
yeah it's my favorite also
but what about your favorite singleplayer mod
Logged
Killer344
The Inquisitor
Posts: 6904
Re: coh mods
«
Reply #5 on:
March 06, 2010, 02:30:23 am »
That I can remember atm:
http://www.moddb.com/mods/third-age-total-war
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Akranadas
Honoured Member
Posts: 6906
Re: coh mods
«
Reply #6 on:
March 06, 2010, 02:43:56 am »
I would put down zombie mod, but those guys went stupid and keep adding shit into their mod.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: coh mods
«
Reply #7 on:
March 06, 2010, 08:17:15 pm »
Destination Reichstag/Joint Operations mod, amazing maps, amazing what they've done codewise and all.
I doubt Relic could've made it any better themselves.
That being said, I think CoH has become the game I have spent the most time on playing out of all games I've ever played. Ironically though, previews and reviews of COH didn't really appeal to me, it's when I tried the demo that I was entirely sold on the game. EIR (and :R) is definitely what has kept me playing ever since the vCOH novelty wore off.
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SX23
EIR Veteran
Posts: 356
Re: coh mods
«
Reply #8 on:
March 06, 2010, 08:25:46 pm »
Eirr for me too. Well the 0.06 Eir, when doctrines were ok (except maybye for ab, in my opinion) and when PE was a playable faction, and not the impossible wtf is that shitty army for big prices that we got right now.
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With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
bbsmith
The Brain and Muscle
Posts: 2778
Re: coh mods
«
Reply #9 on:
March 06, 2010, 09:00:24 pm »
The old PE doctrines were the most unbalanced doctrines ever.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Mysthalin
Tired King of Stats
Posts: 9028
Re: coh mods
«
Reply #10 on:
March 07, 2010, 12:17:39 am »
Most fav mod ever : TLS. Who doesn't get it doesn't deserve to know about it, anyway.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: coh mods
«
Reply #11 on:
March 07, 2010, 01:40:13 am »
wikipedia says TLS stands for:
Transport Layer Security
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acker
EIR Veteran
Posts: 2053
Re: coh mods
«
Reply #12 on:
March 07, 2010, 01:45:05 am »
The Last Stand.
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: coh mods
«
Reply #13 on:
March 07, 2010, 01:47:25 am »
that flash game on armorgames.com?
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: coh mods
«
Reply #14 on:
March 07, 2010, 02:00:46 am »
Quote from: acker on March 07, 2010, 01:45:05 am
The Last Stand.
That mini-game thing from DOW2? Well it is pretty awesome but I don't see what it has to do with EIR
Logged
acker
EIR Veteran
Posts: 2053
Re: coh mods
«
Reply #15 on:
March 07, 2010, 02:06:19 am »
Quote from: Unkn0wn on August 06, 2009, 04:04:01 am
Some guy over at RelicNews made a thread on how a persistent mod could work about 2 years ago, fldash was the one who stepped up to the challenge accompanied by several others.
TLS or 'The Last Stand' was a 'Campaign' for EIR that Salan and myself came up with. There was a war with a warmap and all players being registered on either allies or axis. Players were a part of a division with other players and were able to 'rank up' through combat, etc. Due to coding restraints however a lot of it was done manually.
I think this is the reference. Wargamed the Normandy operations...there were problems, but it was fun.
«
Last Edit: March 07, 2010, 02:10:35 am by acker
»
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