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0.7.7 Patch Notes
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Topic: 0.7.7 Patch Notes (Read 30194 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.7 Patch Notes
«
Reply #80 on:
March 24, 2010, 07:25:50 pm »
Yes but because it's an opinion shared by a majority of this mod's developers it becomes a design perspective
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winisez
EIR Veteran
Posts: 400
Re: 0.7.7 Patch Notes
«
Reply #81 on:
March 24, 2010, 08:34:32 pm »
I think most people realized that infantry ( except AT infantry) were becoming sidlined by the sheer quantity of Armour.
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tank130
Sugar Daddy
Posts: 8889
Re: 0.7.7 Patch Notes
«
Reply #82 on:
March 24, 2010, 09:05:01 pm »
I really think the fuel change fucks PE.
I opened up my battalion to find -80 fuel. That means I need to get rid of the following choices.
delete 2 MHT - 90 Fuel
Delete 1 MHT 1 INFHT - 80 Fuel
Delete 1 Hotchkiss 1 INFHT 85 Fuel
Delete 1 LATHT 1 INFHT 95 Fuel
I have 2 MTHT, 2 INFHT, 2 LATHT, 3 Hotch, 1 Panther, 1 Hetzer, 2 Shwims, 2 Stuka. I would not consider this any kind of spam. Considering PE is supposed to be all about mobility, I don't see how you can not consider this fuel change a massive nerf to PE Tank Hunters.
As you can see, I must get rid of 2 vehicles to make this change work. Very weak vehicles that can be taking out by just about anything the allies can field.
I think you need to reconsider the fuel change for PE.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
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gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.7 Patch Notes
«
Reply #83 on:
March 24, 2010, 09:06:57 pm »
Nah, I think some PE vehicles should probably cost less fuel and more manpower and munitions.
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