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Author Topic: [Beta]6p_Junction 13 - Beta1  (Read 6679 times)
0 Members and 2 Guests are viewing this topic.
Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« on: August 14, 2007, 05:44:05 am »

Lucky number for 13 for this crossroads map, check it out let me know what needs worked on.This is beta 2 and is pretty balanced from what I've seen.While small it has large and small flanking areas through out he map with good areas to defend from but not be pinned back into your spawn with.

Here is the map link http://files.filefront.com/Junction+13sga/;8381197;;/fileinfo.html

[attachment deleted by admin]
« Last Edit: August 23, 2007, 12:01:44 am by Migi » Logged

Unkn0wn Offline
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« Reply #1 on: August 14, 2007, 05:50:06 am »

Map posting guidelines please.

Also, no one is going to download a map without knowing anything about it I reckon :/.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: August 14, 2007, 05:53:12 am »

as Unk0wn always says, but forgot this time "screen shots or it didn't happen"
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #3 on: August 14, 2007, 07:30:17 am »

Fixed.........
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Unkn0wn Offline
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« Reply #4 on: August 14, 2007, 07:33:50 am »

Will give it a try sometimes.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #5 on: August 14, 2007, 07:38:39 am »

Posting guidelines: http://forums.europeinruins.com/index.php/topic,1513.0.html

If this is a beta, there should be a download link to a file with the proper naming convention.

Two substantive comments...

1. I like the rail yard in screenshot 2!

2. FAR too much grass.  Grass should be used very sparingly as an accent because it is graphics intensive to render lots of grass.  You'll have a better effect if you do little tufts of grass in conjunction with a mix of bushes, scrub brush, and a ton of splats.  Check out one of the relic maps like Angoville to see how they use grass (for info on how to view relic maps, see the FAQ sticky in this forum).

« Last Edit: August 14, 2007, 07:44:15 am by Kolath » Logged

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TheDeadlyShoe Offline
Weapon of Math Destruction
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Posts: 1399


« Reply #6 on: August 18, 2007, 02:48:10 am »

how many players is it?
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AmPM Offline
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Posts: 7978



« Reply #7 on: August 18, 2007, 02:50:18 am »

3v3 by the looks of the HQ
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #8 on: August 23, 2007, 12:09:00 am »

Beta two is up now guys, the screen shots are new one has the sectors circled, I added more sectors and made the existing ones smaller. I think it will play alot better now. I opened up the destroyed tank yard to allow vehicle passage and added some cover approaching it from the  allied side. I spread out the starting positions to encourage more flanking and easier troop movement and selection early game. It has a much more polished looked. The grass got a serious nerf too. It is a 3v3 map but will play well as a 2v2 sorry i forgot to add that to the original post.
« Last Edit: August 23, 2007, 12:10:48 am by Migi » Logged
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