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Author Topic: Bug detected in cct  (Read 2531 times)
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Jadewolf Offline
EIR Regular
Posts: 28


« on: October 10, 2010, 04:51:48 am »

Sorry but i havnt a picture but my CCT has tier 3 (Ultra Decription) royal commandos doctrine and say:

"CCT gain infantry/TANK awareness 100m"

But only detect inf; no tanks, no vehicls, and nothing who has wheels!!!

It happenes in some maps and vs a lots of units (PE, etc)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #1 on: October 10, 2010, 06:33:49 pm »

Thats a typo. Its supposed to be the same as the Vampire HT Awareness, which only detects Infantry.
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Jadewolf Offline
EIR Regular
Posts: 28


« Reply #2 on: October 12, 2010, 03:16:03 am »

I dont know but:

Its a T3 and if u but this doc, u cant take other T3, T4.

In it says "inf / tanks" or is a lie or the programer can change it for "only inf"
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: October 12, 2010, 03:18:13 am »

In it says "inf / tanks" or is a lie or the programer can change it for "only inf"
Its manually typed in, so thats where the error lies Wink
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #4 on: October 12, 2010, 03:26:54 am »

well there is no aura on tanks now, royaly fucked up my start.

Game 31928 no visible arura or buff to my churchill.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #5 on: October 12, 2010, 03:32:24 am »

hey wat happened to getting the doctrine removal button wasn't that meant to go in like 2 months ago?
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #6 on: October 12, 2010, 04:25:04 am »

also why is the CCT creeping barrage on what seems to be 2 uses?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: October 12, 2010, 04:47:33 am »

Because single use has been deemed UP. I've tried pushing for a cooldown-based infinite use system on CCT smoke, but alas to no avail.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #8 on: October 12, 2010, 04:56:52 am »

thats nutz its just smoke?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #9 on: October 12, 2010, 04:57:23 am »

Duh? For 35 mun you expected FOO?
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #10 on: October 12, 2010, 05:01:24 am »

No what i mean is why should it be only 2 uses, it should be on cooldown only its just smoke thats all.

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: October 12, 2010, 05:03:11 am »

Indeed. Not like the brits are gonna use much of it anyway lulz.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #12 on: October 12, 2010, 03:32:43 pm »

Its manually typed in, so thats where the error lies Wink

Well I don't know about the person who wrote it in, but I made the ability as a copy of the Vampire HT one.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #13 on: October 12, 2010, 08:38:37 pm »

cct smoke is awesome, it goes in a direct line and it comes out almost immediately. a smart commander can use it not just for defense but offensively as well.

u do know the riflenades aren't effected by smoke right?

Step 1: Pop CCT Smoke
Step 2: Rush in with Rifle Nades
Step 3: Huh
Step 4: Profit
« Last Edit: October 13, 2010, 01:11:22 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #14 on: October 12, 2010, 10:09:47 pm »

yeah i know but 2 uses its really silly, it should be a cool down option at say 4 min for smoke.

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: October 13, 2010, 03:39:04 am »

cct smoke is awesome, it goes in a direct line and it comes out almost immediately. a smart commander can use it not just for defense but offensively as well.

u do know the riflenades aren't effected by smoke right?

Step 1: Pop CCT Smoke
Step 2: Rush in with Rifle Nades
Step 3: Huh
Step 4: Profit

Cost of Riflegrenade squad : 255 MP 75 MU 5 pop.
Cost of Pioneer Flamethrower : 110 MP 55 MU 2 pop.

If I had to do bets on which one of these is likely to be on the field more, my money would rest with the flamethrower. And then you'd be fucked(I'll ignore the prospect of a tank driving in and crushing your infantry that dont have brens).
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