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Author Topic: vcoh beta patch 2  (Read 2903 times)
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nugnugx Offline
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« on: January 18, 2011, 07:00:01 am »

General
Fixed a bug where grenades had a chance to miss their specified location
Fixed a bug where call-ins could be refunded in certain circumstances
All base buildings will now reinforce infantry
Certain vehicles that were missing vehicle cover were given it: M4 Sherman, M4 Sherman Crocodile, M4 Sherman Calliope, Bren Carrier, Stuart Light Tank, Tetrarch Light Tank, Staghound, Cromwell, Sherman Firefly, Kangaroo, and Cromwell Command Tank

 

American
M8 Armored Cars called-in by Offmap Combat Group now come equipped with their upgrades
M18 Hellcats called-in by Offmap Combat Group now come equipped with their upgrade
Offmap Combat Group minimum population requirement increased from 12 to 15 (temporary behaviour: the ability needs to target a unit or building to be used)
57mm Anti-Tank gun reinforcement cost reduced from 71 to 26
57mm Anti-Tank Gun accuracy vs infantry reduced from 0.15 to 0.05
57mm Anti-Tank Gun accuracy vs snipers reduced from 0.15 to 0.02
57mm Anti-Tank Gun priority vs snipers reduced from 10 to 5
Fixed a bug where the M10 Tank destroyer had incorrect veterancy requirements. Now matches standard tank values

 

Commonwealth
17 Pounder accuracy vs infantry reduced from 0.15 to 0.05
17 Pounder accuracy vs snipers reduced from 0.15 to 0.02
17 Pounder priority vs snipers reduced from 10 to 5
Numerous changes have been made to Lieutenants with the intention of making British veterancy better able to contend other faction veterancy. Details below
Lieutenants now receive a 0.85 received damage modifier at veterancy level 1
Lieutenants' received accuracy modifier at veterancy level 2 reduced from 0.9 to 0.75
Lieutenants now receive a 0.75 received accuracy modifier at veterancy level 3
With increased lieutenant survivability, stacking unvetted lieutenants has been made less effective, while stacking vetted ones has been made more effective. Details below
Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
Lieutenants' aura increased from 30m to 35m

 

Wehrmacht
Axis Medic Station body count decreased from 5 to 4
Geschutzwagens can now be salvaged by pioneers
Kampfkraft Center now requires a base structure (other than the HQ) or a Forward Barracks before it may be constructed
Panzerschreck moving accuracy vs tp_vehicle_allies_m8_greyhound reduced from 0.9 to 0.8
Panzerschreck accuracy vs tp_vehicle_allies_m8_greyhound increased from 0.73 to 0.85
Pak38 reinforcement cost reduced from 57 to 23
Pak38 accuracy vs infantry reduced from 0.15 to 0.05
Pak38 accuracy vs snipers reduced from 0.15 to 0.02
Pak38 priority vs snipers reduced from 10 to 5
Flak88 accuracy vs infantry reduced from 0.5 to 0.15
Flak88 accuracy vs snipers reduced from 0.25 to 0.05
Flak88 priority vs snipers reduced from 10 to 5
Fixed a bug where the Pak38 and Nebelwerfer were unable to use medkits unless recrewed

 

Panzer Elite
G43 maximum cooldown decreased from 1.8 to 1.65
G43 minimum cooldown decreased from 1.25 to 1.15
Munitions Halftrack fuel cost removed
Munitions Halftrack no longer has the ability to reinforce
Panzer Elite Armored Car health decreased from 260 to 220
Panzer Elite Armored Car now receives a 20hp bonus at vet level 2
Panzer Elite Armored Car now receives a 20hp bonus at vet level 3
Panzer Elite Anti-Tank Halftrack Tread Breaker ability cost increased from 40 to 50 munitions
Panzer Elite Scout Car detection radius increased from 9 to 18
Anti-Tank grenades that collide with enemy vehicles will now detonate on impact
Fixed a bug where Teller Mines would sometimes fail to damage vehicles in vehicle cover
Fixed a bug where Hotchkiss' did not share veterancy with other Panzer Elite units
Fixed a bug where Hetzers and Jagdpanthers would not reward reasonable experience on death. Changed to be in-line with other armor
Fixed a bug where the Panther Battle Group would sometimes fail to bring in the second Panther (temporary behaviour: the ability needs to target a unit or building to be used).

http://www.companyofheroes.com/forums/release-notes-32/topics/Release-Notes-01102011
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skaffa Offline
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The very best player of one of the four factions.

« Reply #1 on: January 18, 2011, 07:33:12 am »

More good stuff coming soon !
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
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« Reply #2 on: January 18, 2011, 07:52:06 am »

reduced accuracy of flak 88 vs inf? why?

also seems half the changes are reverts from the previous changelog:
medic bunker 5->4
armored car 260->220
schreck accuracy vs m8?
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deadbolt Offline
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« Reply #3 on: January 18, 2011, 07:56:32 am »

reduced accuracy of flak 88 vs inf? why?

also seems half the changes are reverts from the previous changelog:
medic bunker 5->4
armored car 260->220
schreck accuracy vs m8?

cos flaks own inf
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #4 on: January 18, 2011, 08:01:53 am »

no more ATG's sniping inf YES!
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LeoPhone Offline
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« Reply #5 on: January 18, 2011, 08:11:00 am »

cos flaks own inf

so what? whats wrong with that?
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VERTIGGO Offline
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Posts: 392



« Reply #6 on: January 18, 2011, 08:17:56 am »

57mm Anti-Tank Gun accuracy vs infantry reduced from 0.15 to 0.05
57mm Anti-Tank Gun accuracy vs snipers reduced from 0.15 to 0.02
57mm Anti-Tank Gun priority vs snipers reduced from 10 to 5

Pak38 accuracy vs infantry reduced from 0.15 to 0.05
Pak38 accuracy vs snipers reduced from 0.15 to 0.02
Pak38 priority vs snipers reduced from 10 to 5

This is PERFECT!
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TOV units = intentionally OP marketing gimmicks
Tymathee Offline
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« Reply #7 on: January 18, 2011, 01:34:10 pm »

will an y of this find its way into eir? its just a beta patch so its not required.
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Unkn0wn Offline
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« Reply #8 on: January 18, 2011, 01:38:03 pm »

Yea we have some stuff from this vCOH patch lined up for ours.
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Grundwaffe Offline
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Posts: 1128



« Reply #9 on: January 18, 2011, 02:09:06 pm »

I dont mind the accuracy of the 88 cause the 88 aint firering HE rounds.
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SublimeHauken - Back from the dead - Since 2007'
Tymathee Offline
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Posts: 9741



« Reply #10 on: January 18, 2011, 03:30:16 pm »

yay on missing nades, thats so annoying, so I hope thats going in, same with vehicle cover.

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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #11 on: January 18, 2011, 03:35:43 pm »

yay on missing nades, thats so annoying, so I hope thats going in, same with vehicle cover.


Hope they aint forgetting satcheling buildings! it most of the time flies through buildings, even thou im aiming right. Happens most of the time when they are under fire.
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