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[Wehr] More options, More Versatility
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Topic: [Wehr] More options, More Versatility (Read 7335 times)
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lionel23
Donator
Posts: 1854
Re: [Wehr] More options, More Versatility
«
Reply #20 on:
January 15, 2011, 12:46:29 am »
And US doesn't get any handheld AT weapons as non-doctrine because their doctrine units are integrated into who they are (and sticky bombs don't really count as AT as it's more a vehicle disabler, while the faust can outright kill tanks and vehicles and has a decent chance of doing engine crits on low life tanks). You can't ignore that.
Armor - Engineers with Shotguns and Riflemen to supplement them with ATRs
Airborne - Pretty much all the basic US stuff but with airborne abilities and armor, plus RRs
Infantry - Heavy elite units able to counter both armor and vehicles
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Wehr] More options, More Versatility
«
Reply #21 on:
January 15, 2011, 01:28:21 am »
I find EIR boring now because the doctrines are so boring.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
AmPM
Community Mapper
Posts: 7978
Re: [Wehr] More options, More Versatility
«
Reply #22 on:
January 15, 2011, 01:29:24 am »
TBH, the gameplay is dull and crap, and the doctrines are blah.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Wehr] More options, More Versatility
«
Reply #23 on:
January 15, 2011, 01:40:14 am »
+1
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panzerman
EIR Veteran
Posts: 689
Re: [Wehr] More options, More Versatility
«
Reply #24 on:
January 15, 2011, 01:41:26 am »
+2
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Tymathee
Donator
Posts: 9741
Re: [Wehr] More options, More Versatility
«
Reply #25 on:
January 15, 2011, 02:19:47 am »
Quote from: lionel23 on January 15, 2011, 12:46:29 am
And US doesn't get any handheld AT weapons as non-doctrine because their doctrine units are integrated into who they are (and sticky bombs don't really count as AT as it's more a vehicle disabler, while the faust can outright kill tanks and vehicles and has a decent chance of doing engine crits on low life tanks). You can't ignore that.
Armor - Engineers with Shotguns and Riflemen to supplement them with ATRs
Airborne - Pretty much all the basic US stuff but with airborne abilities and armor, plus RRs
Infantry - Heavy elite units able to counter both armor and vehicles
but stickies do more damage than fausts. and it doesn't matter even if you add in doctrinal infantry, wehr STILL gets more options as Airborne can only get RR's, nades and Bars and rangers get zooks, smgs and nades. You can't just compare the two units, you have to also put in the fact that american and british infantry have to go up against a better hmg, mortar, better AI tanks, dual lmgs which are better than any hand held AI weapon because of their versatility (suppresses and can act as a defacto hmg in a building, dual lmgs are better than .30 cals when in a building imo). So Wehr gets lower pool units that can tackle doctrinal infantry, wonderful! you can put out 2 grens for every ranger, and you want more versatility!
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AlterFrax
EIR Veteran
Posts: 92
Re: [Wehr] More options, More Versatility
«
Reply #26 on:
January 15, 2011, 02:20:28 am »
however, when you get enough of anything together, the crap rifles really start to hurt. And when they're as cheap as they are to field, I can see them being spammed like crazy.
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Computer991
Donator
Posts: 1219
Re: [Wehr] More options, More Versatility
«
Reply #27 on:
January 15, 2011, 02:48:10 am »
*pops out head examines balance direction*
Yep nothings changed... ._.
Wehr more versatility isn't Wehr bro.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [Wehr] More options, More Versatility
«
Reply #28 on:
January 15, 2011, 04:45:39 am »
Quote
You can't just compare the two units, you have to also put in the fact that american and british infantry have to go up against a better hmg, mortar, better AI tanks, dual lmgs which are better than any hand held AI weapon because of their versatility (suppresses and can act as a defacto hmg in a building, dual lmgs are better than .30 cals when in a building imo).
better mortar also coast quite a bit more than us/brit one. It's not that they coast same,and this one is better.
you have only better mg in terms of supress,which is needed since allies usually have more inf. spamed on field.
I wouldnt say that p4 is better than sherman in terms of ai power,sherman(even upgun one) regulary kills 1-2 men in 4 man units.
dual lmg's are on 4 man platform,which is not so durable. I think that having more greens with 1 lmg is better than 50% less of them with 2 lmg's.
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Tymathee
Donator
Posts: 9741
Re: [Wehr] More options, More Versatility
«
Reply #29 on:
January 15, 2011, 11:17:57 am »
Quote from: AlterFrax on January 15, 2011, 02:20:28 am
however, when you get enough of anything together, the crap rifles really start to hurt. And when they're as cheap as they are to field, I can see them being spammed like crazy.
same with volks and grens dude. have you seen the volks spam companies lately? same with gren spam? i even ran across nothing but storms.
Quote from: smurfORnot on January 15, 2011, 04:45:39 am
better mortar also coast quite a bit more than us/brit one. It's not that they coast same,and this one is better.
you have only better mg in terms of supress,which is needed since allies usually have more inf. spamed on field.
I wouldnt say that p4 is better than sherman in terms of ai power,sherman(even upgun one) regulary kills 1-2 men in 4 man units.
dual lmg's are on 4 man platform,which is not so durable. I think that having more greens with 1 lmg is better than 50% less of them with 2 lmg's.
yea it costs more but not by very much. Actually, axis hmg has better damage, range and rof. the only reason the allied one seems to do more damage is because it doesn't suppress as fast but in terms of pure damage output, the allies hmg is no match for the axis hmg.
lol p4 and sherman have same ai power same damage and actually now that i think about it, the p4 is better than the sherman because it's main gun has a faster reload. the sherman has a higher aoe at long and medium by .5, which isn't very much but the p4 has a higher reload by .5 and 1.5 (6-6 sherman, 5.5-4.5 p4)
so what dual lmgs are on a 4 man platform, they're still awfully powerful. i dont understand how 4 90 health men aren't durable. and i never said to spam them but i've seen dual lmgs used very successfully to counter any type of infantry that comes near. LMG's have awesome near suppression multiplier (same as mg42)and when you pair up two, it works just like a mobile hmg at long range and an smg near.
Please dont act like i dont play both sides when i do. There's a reason volks spam works so well for axis and its not just the fausts, it's because the allies anti infantry is no where near as good as Wehr. mp44 stormps, mp40 volks, dual lmgs, mg42's, p4s, tigers, king tigers, etc the wehr is highly versatile and doesn't need any weapons added to its basic infantry, especially volks.
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