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4p Mountainside
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Topic: 4p Mountainside (Read 6958 times)
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BLACKDONG
EIR Regular
Posts: 32
4p Mountainside
«
on:
March 30, 2008, 08:11:11 am »
4p map, added more detail than last time, hoping its a little more *playable*
tell me what to do to improve
http://files.filefront.com/Mountainsidesga/;9918517;/fileinfo.html
*EDIT*
added some cover to the corners
[attachment deleted by admin]
«
Last Edit: March 30, 2008, 08:39:49 am by BLACKDONG
»
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Unkn0wn
No longer retired
Posts: 18379
Re: 4p Mountainside
«
Reply #1 on:
March 30, 2008, 08:16:22 am »
The terrain seems a little steep
.
And the church seems to be floating?
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Bonte
EIR Veteran
Posts: 1234
Re: 4p Mountainside
«
Reply #2 on:
March 30, 2008, 08:16:58 am »
blackdong your getting better...i would focus on using different trees and textrues....everything looks to similar. Also your getting along fine. It may take a few maps to produce a relic quality one.
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Quote from: Ucross on March 25, 2008, 10:22:01 pm
I'm too candid to hide something like that.
Candid - frank; outspoken; open and sincere: a candid critic
You must really think im an idoit.
Steinmarder
EIR Veteran
Posts: 404
Re: 4p Mountainside
«
Reply #3 on:
March 30, 2008, 08:18:57 am »
to make a map look good ingame, you have to design more than the playable area, as you can see a bit beyound the border of it ingame (depending on camera angle even pretty far).
the map is filled in the middle but there is nothing around, even on the playable part of the map.
you can stamp your whole map into a bigger terrain, via using the stamp and select.. eh "bound box" or something like that, to get everything (+height) saved with the stamp.
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Klagt nicht, kämpft!
BLACKDONG
EIR Regular
Posts: 32
Re: 4p Mountainside
«
Reply #4 on:
March 30, 2008, 08:40:33 am »
now explain how stamping works, because i stamped, checked off everything, then my game crashed
Logged
DerangedGerman
EIR Veteran
Posts: 448
Re: 4p Mountainside
«
Reply #5 on:
April 02, 2008, 03:39:37 pm »
Stamping is quite easy. You check all the boxes, stamp, and start a new level.
In the new level you place your stamp, and your map will be replicated, but inside of the bigger one.
Logged
Proud mapper for both OMG and EIR.
Forefall Jr
EIR Regular
Posts: 1
Re: 4p Mountainside
«
Reply #6 on:
April 02, 2008, 03:40:38 pm »
Instead of making it a mountain, where it can be easily defended, what about a valley?
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DerangedGerman
EIR Veteran
Posts: 448
Re: 4p Mountainside
«
Reply #7 on:
April 02, 2008, 03:43:45 pm »
Um...
It's called mountainside. Making it a valley would be a complete overhaul of the map, and would negate all the work he's done on the map already.
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DerangedGerman
EIR Veteran
Posts: 448
Re: 4p Mountainside
«
Reply #8 on:
April 02, 2008, 03:45:12 pm »
Oh, and are you working on both of your maps at the same time, blackdong, or are you going to do what I did, and release one map first, to learn the ins and outs of the worldbuilder, and make the other one MUCH better from what you learned?
Logged
Whitedong0
EIR Veteran
Posts: 74
Re: 4p Mountainside
«
Reply #9 on:
April 02, 2008, 03:47:59 pm »
Quote from: DerangedGerman on April 02, 2008, 03:45:12 pm
Oh, and are you working on both of your maps at the same time, blackdong, or are you going to do what I did, and release one map first, to learn the ins and outs of the worldbuilder, and make the other one MUCH better from what you learned?
Logged
DerangedGerman
EIR Veteran
Posts: 448
Re: 4p Mountainside
«
Reply #10 on:
April 02, 2008, 03:49:33 pm »
Um? You quoted me and didn't say anything else?
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Whitedong0
EIR Veteran
Posts: 74
Re: 4p Mountainside
«
Reply #11 on:
April 02, 2008, 03:58:47 pm »
Quote from: DerangedGerman on April 02, 2008, 03:49:33 pm
Um? You quoted me and didn't say anything else?
ima make a GOOD map
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