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Author Topic: [PE] Munition half-track + mine field  (Read 10042 times)
0 Members and 7 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #40 on: January 28, 2011, 08:05:25 am »

no, kiwi, no one said they were hard to counter.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Tymathee Offline
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Posts: 9741



« Reply #41 on: January 28, 2011, 10:55:15 am »

its  funny  how  fairly "new" players  says ,  how  easy those  ones are to  counter  while "old" experienced  players  cant  handle it .

if ur referring to groundfire, all he's doing is changing it so so the muni ht gets incoming fire nerfs just like engineers do. If something is planting/building something, it'll get an incoming fire nerf, it's not because it's hard to counter but because its unfair to be able to run up and while under fire just plant something, you can't do it with engineers, it shouldnt' be done with m8's, muni hts and pz grens
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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