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Author Topic: [Map Feedback] Map pack 3  (Read 4858 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: April 24, 2011, 12:21:38 pm »

Alittle late, and not that anything ever comes from it, but here's the feedback thread for Map pack 3. Wink

Maps were discussing are:

The new maps that we have added are:
-6p_Keepsville
-6p_Rouen
-6p_Marshlands


Older maps getting Play time:
-8p_Normandy
-8p_Metz


Revised Maps:
-6p_Ardennes_Village  (Removed a TON of trees and fixed square smoke)
-6p_Villers_Bocage (Removed some buildings, opened up the map somewhat)



Ill start it off. Keeps, put some F'en Preview mini maps for keepsville and Marshlands. kthnxbye.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #1 on: April 24, 2011, 12:23:19 pm »

meh, im workin on graveyard 2 now tbfh.

« Last Edit: April 24, 2011, 12:27:10 pm by deadbolt » Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
RikiRude Offline
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« Reply #2 on: April 24, 2011, 12:30:02 pm »

Rouen is winds map right? that map is amazing, and i cant find any problems with it.

haven't played the other two or metz.

normandy needs some work i believe, the layout is weird, the beach needs wider openings and no one plays out there. The middle area needs things moved around its very clustered and just plain feels awkward, the side of the map that's opposite of the beach seems fine, and both areas near the spawn points seem ok as well.

i dont know if there is any hope for ardennes simply because most people just plain refuse to play it even though its been updated.
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Tymathee Offline
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Posts: 9741



« Reply #3 on: April 24, 2011, 12:36:53 pm »

Marshalands is nice, but it's too dark. I understand the night setting but it sux having to squit and strain the whole game to play, it needs light or at least needs to be dusk.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
deadbolt Offline
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Posts: 4410



« Reply #4 on: April 24, 2011, 01:22:26 pm »

ill see about changing it
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: April 24, 2011, 01:25:22 pm »



i dont know if there is any hope for ardennes simply because most people just plain refuse to play it even though its been updated.

Gah, that kinda pisses me off that people are too lazy to properly micro their vehicles.
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nugnugx Offline
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Posts: 4051



« Reply #6 on: April 24, 2011, 01:32:03 pm »



Quote
-6p_Keepsville
-6p_Rouen
-6p_Marshlands
have not played any of those yet lol


Quote
-8p_Normandy

The map is very big for a 4v4.. it's more like 5v5 , Gork knows this.....

Quote
-8p_Metz

best map ever  Roll Eyes


Quote
-6p_Ardennes_Village  (Removed a TON of trees and fixed square smoke)

Last time i played it was before the update when there were lots of trees , haven't played it yet after update


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Mister Schmidt Offline
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Posts: 5006



« Reply #7 on: April 24, 2011, 01:36:05 pm »

It was played yesterday in the scenario!
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RikiRude Offline
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« Reply #8 on: April 24, 2011, 02:45:09 pm »

oh marshlands is good! i only know i played it because i too felt like it was far too dark, but I like the map, seems a little wide? But not too much.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #9 on: April 25, 2011, 08:28:49 am »

bump, map pack being created tonight. Make sure I get your map via PM if you want it in. Gonna put it togather after work, about 8 hours from this posting.
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nugnugx Offline
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Posts: 4051



« Reply #10 on: April 25, 2011, 09:39:11 am »

bump, map pack being created tonight. Make sure I get your map via PM if you want it in. Gonna put it togather after work, about 8 hours from this posting.

pmed you , and to be sure i'm posting here also lol


Updated 4v4 Metz

http://www.gamefront.com/files/20212723/Metz.sga


3v3 Road to Tobruk

http://www.gamefront.com/files/20234022/6p_Road_to_Tobruk.sga
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #11 on: April 25, 2011, 01:49:00 pm »

Schmidt's rangerspam coy is OP on Metz Cry made my Fals go runnin'. And my Lufties just went dead x_x. Like it though. Normandy is too huge and tbh, axis seems to rape on that map. Only literal pershing spam seems to do much there. The beach is a wasteland, nobody EVER goes there except a few HTs at the opening of the round.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #12 on: April 25, 2011, 02:31:42 pm »

Normandy do u want me to totally cut off hte beach?? and make it smaller?Huh  Grin Grin Grin current map is 640 x448
« Last Edit: April 25, 2011, 02:46:38 pm by GORKHALI » Logged

TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #13 on: April 25, 2011, 02:33:25 pm »

Please dont, it is a great area for flanking on the sides for without it you can just set up 2-3 mgs and 2 atguns and hold 1 side of the map.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #14 on: April 25, 2011, 03:31:57 pm »

Schmidt's rangerspam coy is OP on Metz Cry made my Fals go runnin'. And my Lufties just went dead x_x.

Nonsense! Ranger spam only worked in conjunction with the mando spam Cheesy
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #15 on: April 25, 2011, 06:16:35 pm »

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-






































;/)

Yeah, you're right..
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nugnugx Offline
Donator
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Posts: 4051



« Reply #16 on: April 26, 2011, 12:20:44 am »

Groundfire it's tomorrow and *gasp* no mappack yet ?
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