can someone figure this out i get out of memory ever time when i try to open maps with WB
WORLDBUILDER started at 2011-07-28 22:16
OS NT 6.0 (sp0.0) x86, 3070MB Physical Memory, 2377 Physical Available, 1958 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Company of Heroes
USER POES
22:16:00.46 MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
22:16:00.58 APP -- Resetting fp control word.
22:16:09.38 ToolFramework: Opening Document: 'C:\Users\POES\Documents\My Games\Company of Heroes\ww2\data\scenarios\MP\Omaha Beach.sgb'
22:16:09.38 WorldBuilder opening document C:\Users\POES\Documents\My Games\Company of Heroes\ww2\data\scenarios\MP\Omaha Beach.sgb
22:16:09.38 MOD -- Locating MOD for scenario 'C:\Users\POES\Documents\My Games\Company of Heroes\ww2\data\scenarios\MP\Omaha Beach.sgb'
22:16:09.38 MOD -- No module files found.
22:16:09.38 MOD -- Trying to locate the MOD using the executable path 'C:\Program Files\THQ\Company of Heroes\'
22:16:09.40 MOD -- Mounting EuropeInRuins, 0.5.1
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\RelicOnline\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
22:16:09.41 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\CoH\Data\'
22:16:09.43 FILESYSTEM -- filepath failure, path does not exist 'Europeinruins\Data\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\Europeinruins\Data\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'EuropeInRuins\Data\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\EuropeInRuins\Data\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundHigh\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\CoH\DataSoundHigh\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
22:16:09.44 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'COH\DataSoundEnglish\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\COH\DataSoundEnglish\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'EuropeInRuins\DataAttrib\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\EuropeInRuins\DataAttrib\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\Engine\Movies\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\WW2\Movies\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'EuropeInRuins\Movies\'
22:16:09.49 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\POES\Documents\My Games\Company of Heroes\EuropeInRuins\Movies\'
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x720A8D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
22:16:18.33 WW2Mod -- PropertyBagManager Loaded in 8.703000s
22:16:18.44 MOD -- Using MOD 'EuropeInRuins'
22:16:18.46 DLLDriverLinker -- Adding driver 'spDx10.dll'.
22:16:18.46 DLLDriverLinker -- Adding driver 'spDx9.dll'.
22:16:18.46 DLLDriverLinker -- 2 DLL drivers found.
22:16:18.51 SPDx10 -- Adapter [NVIDIA GeForce 8600 GT]: 497MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory.
22:16:18.99 DLLDriverLinker -- 2 DLL drivers found.
22:16:19.05 SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
22:16:19.07 SPDx10 -- Adapter Description = NVIDIA GeForce 8600 GT
22:16:19.07 SPDx10 -- Driver Vendor = 0x000010de Device = 0x00000402 SubSys = 0x82431043 Rev = 0x000000a1
22:16:19.07 SPDx10 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 275.33
22:16:19.07 SPDx10 -- Driver LUID = 0x00000000-0x0000d5ef
22:16:19.07 SPDx10 -- 497MB dedicated video memory, 0MB dedicated system memory and 1279MB shared system memory available.
22:16:19.07 ShaderDatabase: using shader profile [ps40]
22:16:21.41 SOUND -- Initializing ...
22:16:21.43 INNIMapDCA Key not found: combat
22:16:21.43 INNIMapDCA Key not found: camerafow
22:16:21.45 INNIMapDCA Key not found: sp_speechducker::time
22:16:21.54 INNIMapDCA Key not found: gametype
22:16:21.63 INNIMapDCA Key not found: tacmap
22:16:21.84 SOUND -- Initialization completed!
22:16:21.85 PHYSICS: detected processor(s) capable of handling 2 threads.
22:16:22.97 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:16:22.98 TERRAINTEXTURE -- compositor added RenderTarget
22:16:22.98 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:16:26.90 PHYSICS -- Created node factory 'HVOK'
22:16:26.90 PHYSICS -- Created node factory 'DMMY'
22:16:32.99 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 192, yStart: 1650
22:16:32.99 SPDx10 -- Could not lock destination texture for copy.
22:16:32.99 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 192, yStart: 1650
22:16:32.99 SPDx10 -- Could not lock destination texture for copy.
22:16:33.00 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 192, yStart: 1650
22:16:33.00 SPDx10 -- Could not lock destination texture for copy.
22:16:33.00 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 192, yStart: 1650
22:16:33.00 SPDx10 -- Could not lock destination texture for copy.
22:16:33.00 SPDx10 -- Cannot lock non-4 texel aligned regions of DXT textures. xStart: 192, yStart: 1650
22:16:33.00 SPDx10 -- Could not lock destination texture for copy.
22:16:55.53 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [m_pD3DDevice->CreateBuffer(&bufferDesc, NULL, pIB.addressOfType())]
22:16:56.86 Dx10IBHeap -- D3D doesn't want to give us an index buffer for 32768 indices.
22:16:56.86 Error: E_OUTOFMEMORY