Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 06, 2024, 04:23:00 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 4
Battles in progress: 0
Battles waiting: 1
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
Other Games
>
Combat Mission: Battle for Normandy
Pages: [
1
]
Go Down
Print
Author
Topic: Combat Mission: Battle for Normandy (Read 4298 times)
0 Members and 3 Guests are viewing this topic.
nugnugx
Donator
Posts: 4051
Combat Mission: Battle for Normandy
«
on:
November 17, 2011, 02:31:43 am »
Newest CM
http://www.youtube.com/watch?v=uCTNyyy6gmo
Looks a lot like close combat but in 3d
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Combat Mission: Battle for Normandy
«
Reply #1 on:
November 17, 2011, 10:40:32 am »
played demo and didnt like it. Seemed arty was too vital and few other things kept me from enjoying myself. I guess im looking for a balance of unrealistic and realistic so i can enjoy the game and my units can live and operate well enough that i can make a strategic move.
Then again i felt CC was a bit off how i had pebbles block my LOS and 1000rounds couldnt hit one person. And ATGs killed everything
«
Last Edit: November 17, 2011, 11:08:15 am by Poppi
»
Logged
RikiRude
Donator
Posts: 4376
Re: Combat Mission: Battle for Normandy
«
Reply #2 on:
November 17, 2011, 11:57:12 am »
how come infantry in coh/eirr can't hop over fences like that
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
WildZontar
Donator
Posts: 1168
Re: Combat Mission: Battle for Normandy
«
Reply #3 on:
November 17, 2011, 12:09:03 pm »
Quote from: RikiRude on November 17, 2011, 11:57:12 am
how come infantry in coh/eirr can't hop over fences like that
Because all our units come from the Derp Division.
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Tymathee
Donator
Posts: 9741
Re: Combat Mission: Battle for Normandy
«
Reply #4 on:
November 17, 2011, 12:21:10 pm »
Quote from: RikiRude on November 17, 2011, 11:57:12 am
how come infantry in coh/eirr can't hop over fences like that
it would be OP and nug would demand you nerf them.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nugnugx
Donator
Posts: 4051
Re: Combat Mission: Battle for Normandy
«
Reply #5 on:
November 17, 2011, 12:23:18 pm »
Stop following me in every thread i make Tym.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Combat Mission: Battle for Normandy
«
Reply #6 on:
November 17, 2011, 03:14:11 pm »
Quote from: RikiRude on November 17, 2011, 11:57:12 am
how come infantry in coh/eirr can't hop over fences like that
In COH 2 then can. You know when Relic gives them laser guns, and takes place in 2033, and there are only 12 units on the battlefield at once.
Stuff that makes you not want to play COH anymore.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Combat Mission: Battle for Normandy
«
Reply #7 on:
November 17, 2011, 03:23:49 pm »
Man, I bet they'll put "Hero" units in CoD2...
With upgrade trees...
ehhhh
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Combat Mission: Battle for Normandy
«
Reply #8 on:
November 17, 2011, 03:45:18 pm »
Quote from: Poppi on November 17, 2011, 03:14:11 pm
In COH 2 then can. You know when Relic gives them laser guns, and takes place in 2033
Awesome
Quote from: Poppi on November 17, 2011, 03:14:11 pm
and there are only 12 units on the battlefield at once.
gay but probably true.
Quote from: nikomas on November 17, 2011, 03:23:49 pm
Man, I bet they'll put "Hero" units in CoD2...
With upgrade trees...
personally i dont have a problem with hero units, as there were plenty of examples of heroes in wars across history. My issue is making them game/balance breaking
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
RikiRude
Donator
Posts: 4376
Re: Combat Mission: Battle for Normandy
«
Reply #9 on:
November 17, 2011, 04:41:35 pm »
time to derail.
not that coh is a realistic game and i typically like hero units, but i don't see a place for hero units in eirr/coh. at least not something that's any harder to kill than oakleaves.
though i could see hero units that are called generals that are cards that you get on the warmap, that would be epic.
general patton card grants armor bonus, rommel card does similar for axis, things like that. or even majors or colonels.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Combat Mission: Battle for Normandy
«
Reply #10 on:
November 17, 2011, 06:14:14 pm »
Quote from: RikiRude on November 17, 2011, 04:41:35 pm
time to derail.
not that coh is a realistic game and i typically like hero units, but i don't see a place for hero units in eirr/coh. at least not something that's any harder to kill than oakleaves.
though i could see hero units that are called generals that are cards that you get on the warmap, that would be epic.
general patton card grants armor bonus, rommel card does similar for axis, things like that. or even majors or colonels.
ya im okay with some level of persistence if relic added it to COH2. There are many ways to tackle the hero or level issues.
Anyone try Battlefield academy. Its turn based but plays out like a board game.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Combat Mission: Battle for Normandy
«
Reply #11 on:
November 17, 2011, 06:42:35 pm »
Why not Hero units that gain abilities and such as they gain XP, you could actually have a Captain or Major in command of your Company/Battalion who, while also being on the battlefield and giving aura bonuses, could provide you with the ability to call in offmaps, special units, etc.
Logged
.
.
.
.
.
.
.
.
.
.
.
Poppi
EIR Veteran
Posts: 1080
Re: Combat Mission: Battle for Normandy
«
Reply #12 on:
November 17, 2011, 07:18:25 pm »
I imagine skill tree and points for minor bonuses instead of doctrine unlocks is a way to use leveling.
«
Last Edit: November 17, 2011, 11:57:13 pm by Poppi
»
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Combat Mission: Battle for Normandy
«
Reply #13 on:
November 17, 2011, 07:25:21 pm »
Quote from: AmPM on November 17, 2011, 06:42:35 pm
Why not Hero units that gain abilities and such as they gain XP, you could actually have a Captain or Major in command of your Company/Battalion who, while also being on the battlefield and giving aura bonuses, could provide you with the ability to call in offmaps, special units, etc.
Just imagine the rage you would cause at killing it.
Logged
RikiRude
Donator
Posts: 4376
Re: Combat Mission: Battle for Normandy
«
Reply #14 on:
November 17, 2011, 08:08:30 pm »
good point ampm, that would be pretty awesome.
would also add a dynamic as you'd want to kill the unit, do you bring it out early to get a good foot hold? or bring it out mid to make sure you stay in good?
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...