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Author Topic: [WIP Conversion] 6P_St_Vith  (Read 13551 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #20 on: January 12, 2008, 10:27:53 am »

No problem Nobody, will get that taken care of after this weekend, hope that is ok as I am leaving to go out of town in about 20 min.
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Nobody Offline
EIR Regular
Posts: 19


« Reply #21 on: January 12, 2008, 10:39:54 am »

Actually the OF version with snow has not been released, it was just made for my own curiosity  Wink

The light settings are very essential for the impression of the map, i just made a little example with a small farm.

winter light settings


desert light settings
« Last Edit: January 12, 2008, 03:33:18 pm by Nobody » Logged

Draygon Offline
EIR Veteran
Posts: 1636


« Reply #22 on: January 12, 2008, 11:52:01 am »

Link updated.

Thanks for the other versions of the map Nobody!
« Last Edit: January 12, 2008, 12:06:27 pm by Draygon » Logged
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #23 on: January 19, 2008, 04:17:16 pm »

Worked on the sectors today, please test it out and let me know what needs to be changed.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #24 on: January 19, 2008, 04:45:31 pm »

Added an additional sector, new download link
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #25 on: January 21, 2008, 03:23:42 pm »

Map is added to the module, however as Stumpy pointed out the name is listed as St_Vith in the module but the downloaded file is st_vith, not sure if this will cause  a problem, can someone verify that it is infact case sensitive?
« Last Edit: January 21, 2008, 03:32:17 pm by Draygon » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #26 on: January 21, 2008, 03:51:46 pm »

Re-upload if needed Wink.
I'll add it to the map database

Edit: I just tested, seems to work although in the future upload it with St_Vith Smiley
« Last Edit: January 21, 2008, 03:59:19 pm by Unkn0wn » Logged
Apophiss Offline
EIR Veteran
Posts: 76


« Reply #27 on: January 21, 2008, 09:48:13 pm »

k, when I make a change (if any are needed) Ill make sure its in caps.  Let me know how it goes and what needs to be done if anything.

Edit: get it added to the database...slacker Smiley
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Unkn0wn Offline
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Posts: 18379


« Reply #28 on: January 22, 2008, 04:35:45 am »

Post the latest link there Wink.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #29 on: January 22, 2008, 09:02:00 am »

Okay Okay...done.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #30 on: January 23, 2008, 05:56:19 pm »

Tested this out today, map is great,  but too big for a 4p map.  I have made a 6p version of the map and will list it in the map database.

Link updated with 6p version for download.
« Last Edit: January 23, 2008, 06:00:18 pm by Draygon » Logged
Unkn0wn Offline
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Posts: 18379


« Reply #31 on: January 26, 2008, 11:14:55 am »

* mapname needs to be made "Saint Vith (6)"
* Mapdescription needed
* Loading screen needed
* Map preview image needed
* Weather options could be considered (perhaps the option to have it snow slightly?)
* Sector layout system needs to be finetuned, right now it seems like you had it automatically created, imho there's also too mant sectors on the flanks where as there's nothing important there. (Especially the Eastern Flank)
* Too many open areas with no splats/splines/details/cover imho.
* Consider making the buildings damaged

I like the map's concept and gameplay though, hopefully it'll be finalised...
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Apophiss Offline
EIR Veteran
Posts: 76


« Reply #32 on: January 26, 2008, 11:52:57 am »

will work on it
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #33 on: January 26, 2008, 05:01:06 pm »

The Territorys are horible.

They hurt.


Territory´s have to be overworked to fit MCP.

Its harder to attack than dday since the enemy can easly win by just capping around.
It needs a center.
Great a boothlneck at the middle by adding a river or 4 territory´s.
Make it a uneven number of territory´s.
« Last Edit: January 26, 2008, 05:07:06 pm by Thtb-Ally » Logged

fldash Offline
Founder
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Posts: 9755


« Reply #34 on: January 26, 2008, 05:04:45 pm »

Territories need a little work.  Doesn't necessarily need a center or bottleneck.  Just make sure the sectors are even leading up to the middle.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #35 on: January 26, 2008, 05:18:06 pm »

Hmm some of us have played a few games on the map and didnt have any problems with the MCP, but if thats what the community wants Ill rework the territories a bit.

Btw I hate maps with a bottleneck so I will not do that to any map I convert.

May make the starting points one large territory (or 2) and then make it so you have to fight in the middle hard to win.  Probably wont have time to work on it today, so next time I will get to work on it will be next Thursday.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #36 on: February 23, 2008, 10:26:43 am »

Please look into updating ASAP.
If you do not have the time to do so, send me the files and I'll do it for you Smiley.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: March 16, 2008, 09:27:35 am »

I'm taking over EiR conversion from this point on.
Please play a game or two on this map, it can be a very fun map and I will use all the feedback to further improve it.
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Apophiss Offline
EIR Veteran
Posts: 76


« Reply #38 on: March 16, 2008, 11:45:18 pm »

heh finally getting to it? after I sent you a PM 1.5 weeks ago saying I dont have to do it Smiley 
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