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Author Topic: Doctrine Unlock Suggestions (v1.6): With Changelog  (Read 24286 times)
0 Members and 2 Guests are viewing this topic.
Smokaz Offline
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Posts: 11418



« Reply #80 on: January 23, 2012, 08:23:20 pm »

I think some of these ideas should be commented more upon and given some thought to implement, before some other mod steals all the ideas and smashes EIRR out of the water!
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #81 on: January 23, 2012, 08:44:21 pm »

all doctrines need a form of officer
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #82 on: January 23, 2012, 09:57:15 pm »

I think some of these ideas should be commented more upon and given some thought to implement, before some other mod steals all the ideas and smashes EIRR out of the water!

I hope I'm reading this right...a supportive comment from smokaz.

What the fuck have I been smoking...

@ Contaminator.

This is about 5 months old. Most of the unit in here were created before the reward units appeared--check the parrallels between marines and the combat team, the chaffee and the rhino, the wasp and the bren carrier/flame sapper combo, hell, even the slugger. I'd still love to see some of these implimented (rhino would replace the sherman croc...i cant beleive youd want to keep the croc). Marines are borderline OP, the Combat team is probably a much better balance descision as a constant, non-reward unit. Marines never faught in the european theater  Roll Eyes but thats just me being a stickler.
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