*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 07:16:58 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: sticky range?  (Read 2667 times)
0 Members and 1 Guest are viewing this topic.
aeroblade56 Offline
Development
*
Posts: 3871



« on: May 08, 2012, 12:20:42 pm »

can we at vet 1 get 5+ range to sticky? and then at vet 2 get 5+ range? that way it doesnt need to get to vet 2 to make them useful. OR dudebro suggested never let them stick and let the rifleman die as punishment.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #1 on: May 08, 2012, 01:54:56 pm »

dont be a noob, noob, vet0 stickies are still deadly
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #2 on: May 08, 2012, 02:09:59 pm »

dont be a noob, noob, vet0 stickies are still deadly

 its not changing just changing how soon you get more range you still get the same range if you were vet 2 just it comes slightly faster. DO me a massive favor and offer something usefull without talking smack kthxbye.
« Last Edit: May 08, 2012, 02:13:29 pm by aeroblade56 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #3 on: May 08, 2012, 02:37:31 pm »

Learn 2 clowncar?

1 Stickybomb = Engine damage on all non-skirted vehicles. 50% on skirted. Engine damage. Engine damage you might not be able to fix. Engine damage that disables 1 vehicle for a full game. Engine damage that screws in the worst case scenario 60% of someone's fuel. Sticky is fine. Its not lolIattackyouwithlikeitsafaust weapon. It is a disabler, a defencive weapon to prevent anything vehicle based to come close to your anti tank gun. In short. It is a tool to prevent armored bumrushes.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #4 on: May 08, 2012, 02:41:21 pm »

Learn 2 clowncar?

1 Stickybomb = Engine damage on all non-skirted vehicles. 50% on skirted. Engine damage. Engine damage you might not be able to fix. Engine damage that disables 1 vehicle for a full game. Engine damage that screws in the worst case scenario 60% of someone's fuel. Sticky is fine. Its not lolIattackyouwithlikeitsafaust weapon. It is a disabler, a defencive weapon to prevent anything vehicle based to come close to your anti tank gun. In short. It is a tool to prevent armored bumrushes.


BUt it can still be armor bumed rushed. besides i thought thats what zooks are for flanking and protecting the atg?. Point being the sticky range is short you can have a over drive  armored car take it out from out of sticky range and overdrive away. its to short to be a realistic defender of a atg against LV. now once it gets vet 2 thats a deffirent story it does its job.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.087 seconds with 36 queries.