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x2 Zooks for armor coy?
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Topic: x2 Zooks for armor coy? (Read 8070 times)
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ALLiDOisWIN
EIR Veteran
Posts: 225
Re: x2 Zooks for armor coy?
«
Reply #20 on:
July 09, 2012, 12:46:24 pm »
Quote from: Unkn0wn on July 09, 2012, 09:21:40 am
With pool costs on upgrades I could easily see double zooks work out.
Yeah you should see with balance team. Make the pool cost a lot or something. Because i would only use like 4 maybe 5.
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Poppi
EIR Veteran
Posts: 1080
Re: x2 Zooks for armor coy?
«
Reply #21 on:
July 09, 2012, 11:07:56 pm »
anyone try single zook with TR company for inf?
I ask b/c i dont see 55mu worth a zook for infantry due to it can be absolutely worthless at times.
yes yes good against LV. still take like 4+ zooks to kill a HT. 60 mu for a sticky that will mess up a tiger sounds better.
«
Last Edit: July 09, 2012, 11:18:39 pm by Poppi
»
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lionel23
Donator
Posts: 1854
Re: x2 Zooks for armor coy?
«
Reply #22 on:
July 21, 2012, 05:22:54 pm »
TR doesn't really help the zook. It improves accuracy but not penetration. And the one zook is really overpriced on a fragile platform, which means you're throwing away your munitions. There really is no reason NOT to get double zook rangers (tougher squad, more zooks to fight LVs, has fire-up and more health/better armor). Throw a bunch of 1 zook riflemens at a squad of pumas and watch how quickly you die.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: x2 Zooks for armor coy?
«
Reply #23 on:
July 21, 2012, 05:26:04 pm »
Quote from: Poppi on July 09, 2012, 11:07:56 pm
anyone try single zook with TR company for inf?
i find it sexy to be completely honest.
Because i use zook + smoke + nade. You get this well rounded assault squad that can deal with light vehicles.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
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Smokaz
Honoured Member
Posts: 11418
Re: x2 Zooks for armor coy?
«
Reply #24 on:
July 21, 2012, 06:30:11 pm »
I find zook rifles really good with TR. It's a can do unit, not a will do unit.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nikomas
Shameless Perv
Posts: 4286
Re: x2 Zooks for armor coy?
«
Reply #25 on:
July 21, 2012, 08:47:44 pm »
I say bring back AT rifles tbh, I miss those things...
Were they inbalanced or something? I know Ami's mainly use zooks but hey, weapons have been given cross facition before
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"You can always count on Americans to do the right thing—after they've tried everything else."
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The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
CrazyWR
EIR Veteran
Posts: 3616
Re: x2 Zooks for armor coy?
«
Reply #26 on:
July 22, 2012, 06:50:57 am »
this is a horrible idea fyi...PE will get even more raped by Armor company if they get double zooks. One is more than sufficient to cause them plenty of trouble...
Armor is currently one of the most well-rounded balanced doctrines in EIR. Why we are looking to upgrade/change it is beyond me.
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1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
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