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Author Topic: variety  (Read 3305 times)
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XIIcorps Offline
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Posts: 2558



« on: April 05, 2013, 09:43:29 pm »

Has anyone else thought how much better this mod would be if there was more variety in the units.
As in say commandos having access to the tet and 40mm h tet from the blitz mod

Just generally having far more diverse units for the mod I feel would add to its continued success.

I'm not entirely sure on how well we have access to said units from blitz EF and etc
But I personally just feel EIR hasn't really evolved in a number of years.
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some of My kids i work with shower me Wink
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #1 on: April 05, 2013, 10:10:59 pm »

Flammenhetzer for Tank Destroyers pl0x
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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wildsolus Offline
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Posts: 807


« Reply #2 on: April 05, 2013, 10:22:32 pm »

i wouldn't mind bren carriers and airborne again
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AmPM Offline
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Posts: 7978



« Reply #3 on: April 05, 2013, 10:28:02 pm »

I would prefer a balanced game to just more new units. That being said I would like to see more specialization in doctrines...
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: April 05, 2013, 11:03:02 pm »

I would prefer a balanced game to just more new units. That being said I would like to see more specialization in doctrines...

this * 1000
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: April 05, 2013, 11:15:38 pm »

Specialization in doctrines > New units.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Unkn0wn Offline
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Posts: 18379


« Reply #6 on: April 06, 2013, 07:28:45 am »

New units are a poor man's answer to a lack of depth. I mean, we have quite a bit of 'new' units if you do the math and count reward units but the truth is that not many of those units actually add something new to the table. COH already has a rich unit variety, so there simply aren't many combat roles that are missing from the game. (And some 'gaps' are intentional as symmetric unit additions can actually have an adverse affect on gameplay , like WM not having a turreted cheap tank destroyer, etc)

Secondly, I want to point out that the largest hurdle to EIR's success has always been player accessibility. We had a HUGE amount of players try out EIR since release, but unfortunately very few of those players actually made it past their first successful game. Attracting players has never been the issue as the concept of a 'grand campaign' with persistency in a WW2 game is very appealing in itself.
« Last Edit: April 06, 2013, 09:59:26 am by Unkn0wn » Logged
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