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Author Topic: [WIP] 4p_Anges de la Mort  (Read 5992 times)
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« on: January 06, 2008, 01:10:58 am »

New mapping project I just started on, figured a few pictures were in order.

Havent named it yet (working title is Anges de la Mort, but its dimensions are 256x512 same as St. Hillaire. There is a small town on either end and the map is divided roughly in half length-wise by an impassable rise. On one side are flooded fields and a raised road, the other is a devestated market center.

I'm thinking of using the Holland building set, but I haven't really decided.

I am proud of how it looks so far, but I have only really just gotten started.

[attachment deleted by admin]
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #1 on: January 06, 2008, 05:07:39 am »

Looks Good ;O)

Fields are always a effectiv & easy way to fill out space
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #2 on: January 09, 2008, 03:07:47 pm »

All these other maps coming out motivated me to put in some major work on ADLM

I placed the roads and finished placing all the buildings, trees are next followed by major tiling,splating and splining.

But just to show off the layout= Overhead map

[attachment deleted by admin]
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: January 09, 2008, 03:08:25 pm »

Map-layout seems interesting Smiley.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #4 on: January 09, 2008, 03:10:17 pm »

Wow you work with .. system and order?

I slamed stuff on the map until it was full like a crasy painter working 5 hours, Then looking on the screen and going; WTF?!
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Unkn0wn Offline
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Posts: 18379


« Reply #5 on: January 09, 2008, 03:12:51 pm »

Most mappers work with 'system & order' tbh Wink...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #6 on: January 09, 2008, 03:13:54 pm »

Most mappers work with 'system & order' tbh Wink...


Weak. Let the creativ mind go all out Wink
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: January 09, 2008, 03:15:29 pm »

Once you get into the mapping a little more you'll end up the same don't worry Wink.
I remember my first map, it was pretty random (and shitty looking lol). Back then people actually bothered to test it though. (This was with the initial release of the WB Smiley)

I plan on getting back to mapping after my exams, got a few projects laying around.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #8 on: January 09, 2008, 03:31:24 pm »

I want the map to feel diverse.

The left side is going to be a little like angoville, more or less open. A few trees and fences but most of the cover will be ditches and scrub brush. Definately tank friendly.

The right side is going to be a little more heavily wooded, with most of the fighting centered around the market plaza.

The map is divided partially by a sharp dropoff in terrain.

I hope it will provide a little diversity in play depending on how people want to advance.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #9 on: January 09, 2008, 04:38:34 pm »

Interesting approach, looks nice.

Hope to see it playable in the near future!

-ig
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-iG-E
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