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Author Topic: Unlocking Doctrines  (Read 3077 times)
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tank130 Offline
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« on: April 04, 2014, 08:02:43 am »

We are going to start the balancing phase of doctrines. Before we get started, lets clear up some misconceptions and miscommunications in the community.

1.) We are starting work on a new GUI. This process is going to take several months and we predict 1 year until it is 100% fully operational. We will be bringing the new GUI into use sooner then that, but it will be very basic and in test phase.

2.) When the new GUI is operational, we will be introducing a new system of doctrines. Once again, during testing phase it will be very basic and offer very few options. We have not worked out all the details of the new doctrine system, but we will post it when the design work is completed.




In the meantime, we are bringing back our current doctrine system. Before we start, lets clear up some more misconceptions and miscommunications in the community.

1.) The Dev team does care. If we didn't, Eirrmod & I would have pulled the plug 4 months ago when he & I discussed it. Since that discussion, the Dev team has been putting out up to 2 or 3 patches per month.

2.) Some community members claim the recent patches accomplished nothing and the couple of final changes could have been accomplished without removing doctrines. The shear stupidity and moronic idiocy of these types of statements makes us wonder why some of you even have a pulse.

By removing doctrines we have determined that the vast majority of base units are balanced. The fact that we had to change very little does not mean it was a waste of time. What it has clearly shown is that doctrines are the main issues screwing with balance.

It has also clearly shown that many of the people who claim there is mass imbalance simply just need to learn to play!




We will be releasing doctrines in groups over the next several weeks. Here is the schedule we are going to try and achieve: if we miss our schedule, tuff shit, we don't want to hear your QQ. This is a hobby and we commit the time we can to it.

1.) T1 & T2 doctrines will be enabled. We will asses the balance of these in game play over the next week or so. We will make any changes we think are required after that testing and patch those in. If any of those changes are significant, then we will play test those changes for a little while to ensure they work out.

2.) Once testing of T1 & T2 is complete, we will implement T3. We will follow the same procedure as noted above.

3.) Once testing of T3 is complete, we will implement T4. We will follow the same procedure as noted above.

Our goal is to have everything completed over the next 3 to 4 weeks.
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tank130 Offline
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« Reply #1 on: April 07, 2014, 05:15:45 pm »

Ok folks,

T1 & T2 Doctrines are now available
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tank130 Offline
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Posts: 8889


« Reply #2 on: April 15, 2014, 07:20:41 am »

T3 Doctrines have been re-enabled.

Exactly the same as they were prior to being disabled.
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tank130 Offline
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Posts: 8889


« Reply #3 on: April 22, 2014, 09:53:50 pm »

T4 Doctrines have been re-enabled.

Exactly the same as they were prior to being disabled.
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EIRRMod Offline
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« Reply #4 on: April 23, 2014, 05:35:42 am »

So what did we find with this experiement?
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