*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 11:18:22 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Blitzkrieg Sound  (Read 3869 times)
0 Members and 1 Guest are viewing this topic.
Douggernaut
Guest
« on: June 08, 2015, 03:10:20 am »

Just wondering if there is a way of getting BK sound in EiR. I got it in vcoh by editing the .module to load the bk sound file but I can't do that with EiR because it automatically replaces the .module. I also, can't just replace the sound file because BK is missing a few sounds.

Any help would be appreciated!
Logged
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #1 on: June 08, 2015, 06:56:21 am »

how about you use the SGA extractor to get the BK soundfiles and the eir soundfiles, then you overwrite eir sf with BK sf and leave the missing ones veir or use files from other soundmods to replace them.
and when you got your files arranged, make them a .sga (there must be a way, ask google)

(i havent testet this on sf, works with texturepacks tho)
Logged
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #2 on: June 08, 2015, 07:02:05 pm »

maybe you can find a tutorial for making soundpacks here:
http://forums.relicnews.com/forumdisplay.php?209-How-To-s-and-Tutorials
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #3 on: June 10, 2015, 03:08:01 am »

You basically have to pile it into an SGA named ExternalSkinPack.sga with the correct folder structure.

The SGA name is the one EIRR module will load if there is one. I've used it plenty of times. Just make sure the name is exactly the same as the on in the module and the sound is in the right folder structure.

Might make a pack myself actually, as blitzkreig sounds are pretty good.

Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #4 on: June 10, 2015, 04:58:31 am »

What you need to do is extract all the COH sounds first into a folder that is named whatever you like.  Then, In that, needs to be a folder called data. Put the sound folder in there. You will only need the folder that blitz mod replaces. So open up the SGA for blitz sounds and just take note of the folders in it.

 Now take the Blitzsoundlow first, unpack the SGA and place the sound folder from there, into the one we just created. Replace all files, then do the same with the High.sga

Then you will need to open up Corsix, got to mod, SGA packer. Give your directory that goes into the data folder like this:
C:\Users\The Baboon\Desktop\Scotties  Graphics and sound upgrade pack\Data

Select ExternalSkinpackExtra.SGA from the SGA to create. click create, and wait for it to compile. If corsix goes unresponsive, give it time to work.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.08 seconds with 36 queries.