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Battlefile reader working for units
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Topic: Battlefile reader working for units (Read 9612 times)
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ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #20 on:
February 19, 2015, 05:09:25 am »
Quote from: tank130 on February 18, 2015, 10:45:23 pm
I just wonder if it is the best idea?
Thats why we discuss
- Getting the best ideas!
btw Offline Unit Report works
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
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Bear
EIR Veteran
Posts: 903
Re: Battlefile reader working for units
«
Reply #21 on:
February 19, 2015, 06:14:15 am »
I think the idea is very good but as I understand it costs a tank as much resources as and the player had almost no much other units.
Thus, the tank player must guard the fuel point all the time or another player has to do it for him.
In a 3v3 or 4v4 it could works but in a 1v1 or 2v2?
If you can not win over the cap, it might be possible.
But in a 1v1 the other Player hold the amour point and attack the fuel point with offmaps the hole time?
«
Last Edit: February 19, 2015, 06:29:21 am by Bear
»
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Brothers stand tall!
Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
tank130
Sugar Daddy
Posts: 8889
Re: Battlefile reader working for units
«
Reply #22 on:
February 19, 2015, 08:09:23 am »
Quote from: Bear on February 19, 2015, 06:14:15 am
I think the idea is very good but as I understand it costs a tank as much resources as and the player had almost no much other units.
Thus, the tank player must guard the fuel point all the time or another player has to do it for him.
In a 3v3 or 4v4 it could works but in a 1v1 or 2v2?
If you can not win over the cap, it might be possible.
But in a 1v1 the other Player hold the amour point and attack the fuel point with offmaps the hole time?
If I understand Ick's description correctly, resources are transfer via a truck. I assume an Opel truck. If that is the case, the apposing player just has to wipe out the Opel truck and the tank player is no longer receiving fuel to run his tank.
This sort of reminds me of a game I saw years & years ago. You had these harvesting vehicles that I think harvested ore or something. You needed that to run your army. If the apposing player wiped that thing out, you ran out of resources and all your vehicles stopped.
Was that called Red Alert or something?
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nikomas
Shameless Perv
Posts: 4286
Re: Battlefile reader working for units
«
Reply #23 on:
February 19, 2015, 09:57:08 am »
Naw, red alert is standard fare RTS. Depriving your enemy of resources does not render his current units useless.
The wargame games do that however, all tanks have fuel and ammo and they'll definitly run dry in a long game if you move a lot.
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The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #24 on:
February 19, 2015, 10:28:06 am »
Quote from: tank130 on February 19, 2015, 08:09:23 am
If I understand Ick's description correctly, resources are transfer via a truck. I assume an Opel truck. If that is the case, the apposing player just has to wipe out the Opel truck and the tank player is no longer receiving fuel to run his tank.
Correct
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ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #25 on:
February 19, 2015, 08:40:30 pm »
Quote from: Alpha TIG on February 19, 2015, 11:32:07 am
Will it also be possible to capture the trucks? Say if you intercept a truck you can steal the truck, but you then have to drive it back to your spawn to get the resources.
havent thought about that
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GORKHALI
EIR Veteran
Posts: 1472
Re: Battlefile reader working for units
«
Reply #26 on:
February 20, 2015, 12:10:18 am »
Quote from: tank130 on February 18, 2015, 03:29:03 pm
I agree, but I think there still needs to be some sort of territory element to end a game. If the only way to defeat someone is by killing all their units, the player could just not deploy the last unit and hang the game.
I think Territory should be resource and Population factor not win factor coz i have played so many Eir games in the past that enemy had won the game just by territory cap as nothing left to counter wat enemy has.
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Bear
EIR Veteran
Posts: 903
Re: Battlefile reader working for units
«
Reply #27 on:
February 20, 2015, 03:07:53 am »
Quote from: tank130 on February 18, 2015, 03:29:03 pm
I agree, but I think there still needs to be some sort of territory element to end a game. If the only way to defeat someone is by killing all their units, the player could just not deploy the last unit and hang the game.
Maybe a timeout counter if you have non unit on the field.
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XIIcorps
Donator
Posts: 2558
Re: Battlefile reader working for units
«
Reply #28 on:
February 20, 2015, 03:26:33 am »
Quote from: GORKHALI on February 20, 2015, 12:10:18 am
I think Territory should be resource and Population factor not win factor coz i have played so many Eir games in the past that enemy had won the game just by territory cap as nothing left to counter wat enemy has.
nope territory should always be a viable tactic because exactly as you stated, just incase you dont bring a viable counter.
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #29 on:
February 20, 2015, 07:36:06 am »
BÄM shit got serious. Offline Reportstring works completly
AAAAAAAAAAUUUUUUUUUUUUWWWWWWWWWW YYYYYYYYYYYYYYYYYYEEEEEEEEEEEAAAAAAAAAA
AHHHHHHHHHHH
This means the offline development is done!
Only the Website which receives the Battlereports and the Site which writes the Battlefiles is missing
«
Last Edit: February 20, 2015, 07:42:39 am by ick312
»
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Bear
EIR Veteran
Posts: 903
Re: Battlefile reader working for units
«
Reply #30 on:
February 20, 2015, 08:04:04 am »
Quote from: ick312 on February 20, 2015, 07:36:06 am
BÄM shit got serious. Offline Reportstring works completly
AAAAAAAAAAUUUUUUUUUUUUWWWWWWWWWW YYYYYYYYYYYYYYYYYYEEEEEEEEEEEAAAAAAAAAA
AHHHHHHHHHHH
This means the offline development is done!
Only the Website which receives the Battlereports and the Site which writes the Battlefiles is missing
nice nice
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ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #31 on:
February 20, 2015, 09:25:42 am »
Quote from: Bear on February 20, 2015, 08:04:04 am
nice nice
danke, btw schönes lied
ok i looked on the Website code that receives the Battlereport.... and it gives me cancer.
«
Last Edit: February 20, 2015, 10:45:17 am by ick312
»
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ick312
EIR Veteran
Posts: 534
Re: Battlefile reader working for units
«
Reply #32 on:
February 21, 2015, 02:11:56 am »
Found the Solution again only a question of time
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