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Author Topic: Mine Balance  (Read 2453 times)
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Hobomancer Offline
EIR Veteran
Posts: 109


« on: May 31, 2015, 06:02:10 am »

Please give wehr access to 2x mine upgrade on pios as standard, The pop argument is not valid IMO as you pay the same amount of manpower for both units, The main gamemode where you are likely to see mines is attack the only thing that this means is allies are going to have an easier and less manpower expensive time minespamming in a axis attack scenario.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #1 on: May 31, 2015, 07:28:33 am »

25 pop at the start:

Engineers: 3 pop squads = 8 squads = 16 mines

Pios: 2 pop squads = 12 squads = 12 mines.

4 less than engineers. Now if we give them 2 mines each.

12 x 2 mines each = 24 mines in total. 8 more mines than engineers.

So you are very wrong, the POP argument is pretty legitimate mate.

Also, mines are seen in all game modes. so that isn't a legitimate reason either
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #2 on: May 31, 2015, 07:52:42 am »

25 pop at the start:

Engineers: 3 pop squads = 8 squads = 16 mines

Pios: 2 pop squads = 12 squads = 12 mines.

4 less than engineers. Now if we give them 2 mines each.

12 x 2 mines each = 24 mines in total. 8 more mines than engineers.

So you are very wrong, the POP argument is pretty legitimate mate.

Also, mines are seen in all game modes. so that isn't a legitimate reason either

Sure the pop argument may have some merit, But the sheer fact that i pay twice the manpower for my mines i believe is something that needs to be looked at too.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #3 on: May 31, 2015, 08:12:57 pm »

I agree, we should really nerf PE mines.
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You are welcome to your opinion.

You are also welcome to be wrong.
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