Hobomancer
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« Reply #80 on: June 10, 2015, 08:10:51 am » |
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Tank crews are a very. Very good idea, I mean its meeting a lot of opposition here, But thats because everyone left in this mod is a grizzled jaded veteran when it comes to EIRR, Our reaction times ingame are quicker we think faster and we generally know how to respond to mostly anything we come up against, Our mindsets as a result are very set, We like things the way they are, Doesnt mean things the way they are are good just means we're good at working around it, Heres my thought, Most everyone in this thread are judging this mechanic by how an ace player could retain an entire army of v5 tanks that'd be very hard to fight against, But shouldnt we judge it from the lower end of the skillcap instead? I mean theres a saying in this mod that all new players hear "Dont worry you're gonna loose your first thirty battles" What does this tell us? The learning curve of this mod is incredibly steep, I've been playing this game for quite a few years now and i didnt know till last week that ostwinds counter tet's, Anyway, That saying true as it is hardly inspires any real will to learn given that the average battle lasts 30 minutes, And what motivation does new players have when their vet is going to be incessantly hunted down AND they are going to be that 8k failguy? Saying that vet is a crutch is all well and good but lets be honest here, If our units didnt progress i'd wager a lot of us wouldnt be playing this anymore, I say put this in, IF we get any new players ever again at least it will give them something that they can appreciate while getting thrashed.
Basically if the community is ever to expand we need to think about the lower end of the skillcap not just the higher one, Figure out some limitations that wont harm new players but will impede the better ones.
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