Download:
http://files.filefront.com/RTC+Convoy+VCoH+Beta+Instszip/;9553433;/fileinfo.htmlHow to Install.Click Installer.
To revert back to old module (For patching) click the "Revert Module" Installer.
Playing the Map.Only Play multiplayer - 1v1 or 2v2. (AI does not work)
for 1v1 close slot 2 and 3.
Make sure Fixed Positions is selected, annilate might also help.
Allies start at the bottom and Axis at the top.
Map is called "Road to Carentan" - sorry for lack of loading screen and preview ( I my self am not a mapper)
Teching is disabled so all tech buildings are free and build instantly.
You get a fixed lump sum of MP, Mun and Fuel - use it wisely.
The allies cannot control their units until their "company has arrived" it is not a bug, just wait for the timer to finish.
Report Anything that is strange and acompany it with a Console Screenshot (Ctrl + Shift + @ on my UK keyboard) if it is a scar error.
With sync errors just try to say what happened immediately before it.
Mission Intel.An Axis convoy is inbound in the area around Carentan, The Us army has dispatched 2 companies to intercept it.
Intel is limited: We don't Know how far out the convoy is or how big; the size can range from 20 to 30 trucks and it could be 2 minutes away it could be five, we also don't know the exact location so the US companies could arrive at different times.
But we do know that 2 Axis companies will be defending any critical locations on the convoy's route, be prepared for some heavy resistance.
Not all trucks need to be killed only about 70%, but only 50% need to escape for the axis to have enough supplies to continue an offensive in the region.
(I am thinking of adding in a requiment for the axis to hold the territories along the route, but i will see how it plays out first.)