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Author Topic: VCoH Beta Release - Road To Carentan Convoy  (Read 6238 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: January 30, 2008, 09:52:10 am »

Download: http://files.filefront.com/RTC+Convoy+VCoH+Beta+Instszip/;9553433;/fileinfo.html

How to Install.

Click Installer.

To revert back to old module (For patching) click the "Revert Module" Installer.

Playing the Map.

Only Play multiplayer - 1v1 or 2v2. (AI does not work)

for 1v1 close slot 2 and 3.

Make sure Fixed Positions is selected, annilate might also help.

Allies start at the bottom and Axis at the top.

Map is called "Road to Carentan" - sorry for lack of loading screen and preview ( I my self am not a mapper)

Teching is disabled so all tech buildings are free and build instantly.

You get a fixed lump sum of MP, Mun and Fuel - use it wisely.

The allies cannot control their units until their "company has arrived" it is not a bug, just wait for the timer to finish.


Report Anything that is strange and acompany it with a Console Screenshot (Ctrl + Shift + @ on my UK keyboard) if it is a scar error.
With sync errors just try to say what happened immediately before it.


Mission Intel.

An Axis convoy is inbound in the area around Carentan, The Us army has dispatched 2 companies to intercept it.

Intel is limited: We don't Know how far out the convoy is or how big; the size can range from 20 to 30 trucks and it could be 2 minutes away it could be five, we also don't know the exact location so the US companies could arrive at different times.

But we do know that 2 Axis companies will be defending any critical locations on the convoy's route, be prepared for some heavy resistance.

Not all trucks need to be killed only about 70%, but only 50% need to escape for the axis to have enough supplies to continue an offensive in the region.

(I am thinking of adding in a requiment for the axis to hold the territories along the route, but i will see how it plays out first.)
« Last Edit: February 01, 2008, 04:01:16 pm by |-| Cozmo |-| » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: January 30, 2008, 02:22:58 pm »

sorry for being pushy but id like to be able to test this out before fl- has to waste too much time working his code to accommodate it. Smiley
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #2 on: January 30, 2008, 02:24:19 pm »

I'll see if I can test it at some point, probably will have to be at the weekend though, sorry...
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: January 30, 2008, 02:25:15 pm »

it needs to be played multi player, so I will test with anyone willing.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #4 on: January 30, 2008, 02:29:03 pm »

I'm willing to try it out.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: January 30, 2008, 05:15:04 pm »

ok fixed stupid scar error, and made an installer. new link on OP.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #6 on: January 30, 2008, 06:20:52 pm »

I'll try it if you guys can get a game up.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #7 on: February 01, 2008, 12:21:00 pm »

...

[attachment deleted by admin]
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: February 01, 2008, 04:01:56 pm »

God damn sync errors, changed what I think was the problem, but I really have no way of knowing Sad.
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #9 on: February 01, 2008, 06:41:42 pm »

shout when u want another game purley for testing obv....
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