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[WIP Conversion] 6p_DDAY!
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Topic: [WIP Conversion] 6p_DDAY! (Read 6717 times)
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Draygon
EIR Veteran
Posts: 1636
[WIP Conversion] 6p_DDAY!
«
on:
January 24, 2008, 06:37:33 pm »
Ok here is another map converted, the original creator is Henry666, thanks to him for letting us convert the map and use it in EIR!
Overhead View of the territories.
Download Link:
http://files.filefront.com/6p+DDaysga/;9502028;/fileinfo.html
«
Last Edit: January 25, 2008, 10:19:20 am by Draygon
»
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Unkn0wn
No longer retired
Posts: 18379
Re: [WIP Conversion] 6p_DDAY!
«
Reply #1 on:
January 24, 2008, 06:39:09 pm »
Well done although I have a feeling spawn artillery will prevent axis from setting up on the rocks
.
I hope you took out the free weapons, flaks & stuff...?
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Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #2 on:
January 24, 2008, 06:39:59 pm »
We'll see, if it needs adjustments Ill make em...lets get to testing it
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Warbirds
EIR Veteran
Posts: 673
Re: [WIP Conversion] 6p_DDAY!
«
Reply #3 on:
January 24, 2008, 07:47:02 pm »
You could always just add some more beach to it, if the Axis can't set up on the fortifications.
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Nobody
EIR Regular
Posts: 19
Re: [WIP Conversion] 6p_DDAY!
«
Reply #4 on:
January 24, 2008, 11:40:23 pm »
Actually i can´t take credit for Henry´s map Draygon
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Released maps for CoH
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: [WIP Conversion] 6p_DDAY!
«
Reply #5 on:
January 25, 2008, 03:40:10 am »
ouch, stienmarder
. na its all good, this is henry66 we are talking about.
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Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #6 on:
January 25, 2008, 10:19:49 am »
My bad
that correction has been made, thanks Nobody (got so many maps Im converting I forget who created them)
Logged
Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #7 on:
January 26, 2008, 12:28:52 am »
Worked on the map some more tonight after testing it out a few times today. Found and removed (what should be) the last of the free weapons. I moved the attackers spawn point off to the side to allow the defenders to be able to set up their defenses better than they could before, it also keeps the look of the map intact so that the beach doesnt look abnormally long (or wide however you see it).
I adjusted the sectors a bit to make it a bit more even, as it was before the attackers could pretty much stay on the beach and gain pop cap in their favor, this is fixed and will require the attackers to get off of the beach.
New Link:
http://files.filefront.com/6p+DDaysga/;9509893;/fileinfo.html
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Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #8 on:
January 31, 2008, 11:24:33 am »
Map is updated, changed the way the attackers spawn, one will spawn from the left, 2 from the right. I updated the loading screen along with the preview screens.
New link:
http://files.filefront.com/6p+ddaysga/;9547014;/fileinfo.html
Will update database thread.
Logged
Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #9 on:
January 31, 2008, 04:28:41 pm »
Need to fix another bug that mindhold found...will upload a newer version later today or tomorrow morning...
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Steinmarder
EIR Veteran
Posts: 404
Re: [WIP Conversion] 6p_DDAY!
«
Reply #10 on:
February 01, 2008, 03:04:03 am »
theres still stuff lying around, minesweeper gear on the attackers, mg42's (lmg version) on the defenders side
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Klagt nicht, kämpft!
Draygon
EIR Veteran
Posts: 1636
Re: [WIP Conversion] 6p_DDAY!
«
Reply #11 on:
February 01, 2008, 03:06:10 pm »
thx will get those removed asap.
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